write a few thoughts
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thoughts.md
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thoughts.md
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@ -49,10 +49,26 @@ Tuples should be refcounted for now.
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* `chumsky` for parsing
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* `ariadne` for parsing errors
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* `imbl` for persistent data structures
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* `boxing` for NaN boxing
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* `tailcall` for tail recursion
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* `boxing` for NaN boxing (eventually?)
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* ~~`tailcall` for tail recursion~~ This only works for simple recursion, and we need mutual recursion.
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We additionally might want crates for:
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* processes/actors, although given that Ludus will be single-threaded for the forseeable future, it may be lighter weight to just write my own `process` abstraction
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* in that case, we will need a ringbuffer, `ringbuf`
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### On string interpolation
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#### Which is proving rather harder to handle than I expected
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I'm trying to use Chumsky to do this, but it's weirdly much harder to model with Chumsky's parer combinators than I expected.
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I suspect the thing to do is to just brute force it in much the same way that I do in the Janet-based scanner: loop through the things and push things onto vectors in the correct ways.
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This won't be a one-for-one translation, but I suspect it will be easier to manage than banging my head against, especially, the terrible error messages Chumsky's elaborate types give me.
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This makes interpolated strings easy enough to work with.
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That said, interpolation patterns are harder.
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In particular, I worry whether I'll be able to compile a Chumsky parser with strings that aren't interned/`'static`.
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Because the pattern match will actually have to be a little Chumsky parser guy (doo dah), or some equivalent.
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(In the Janet-based interpreter, I used Janet's built-in PEGs.)
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### On performance
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The Rust tree-walk interpreter is something like two orders of magnitude faster than the Janet interpreter.
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So in that sense, I think it's a worthwhile middle ground to effectively publish this first, easier-to-develop approach, and then to work on a bytecode VM later.
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