ludus-scripts/dragon.ld

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2024-06-14 17:52:54 +00:00
& Example Ludus implementation of the Dragon curve.
& https://en.m.wikipedia.org/wiki/L-system#Example_6:_dragon_curve
& variables : F G
& constants : + -
& start : F
& rules : (F -> F+G), (G -> F-G)
& angle : 90°
& F and G both mean "draw forward", + means "turn left by angle", and means "turn right by angle"
& set a length for each segment
let length = 10
& set an angle for all turns, default to 1/3 for triangles
let angle = 0.25
fn f!
& define 'G' function from the grammaer
fn g! {
(0) -> fd!(length)
(n) -> {
f!(dec(n))
rt!(angle)
g!(dec(n))
}
}
& define 'F' function from the grammaer
fn f! {
(0) -> fd!(length)
(n) -> {
f!(dec(n))
lt!(angle)
g!(dec(n))
}
}
& this function defines the starting pattern.
& each of the f! and g! calls expand based on the grammar at the top of this example
fn dragon! (times) -> {
f!(times)
}
& call the base function with a number of iterations
& remember, this is exponential! high numbers can freeze your browser.
dragon!(10)