& Lesson 5: Passing arguments & Recall our last function: & fn box! () -> repeat 4 { fd! (100); rt! (0.25) } & This function can only draw a box with a side of `100` & To make our function more flexible, we can add an argument: fn box! (size) -> repeat 4 { & ^^^^ This is our size parameter fd! (size) & ^^^^ Which we use here: the parameter is a name. & This name only lasts as long as our function. rt! (0.25) } & How do you call out new `box!` function? & A note: & * a *parameter* is the name for a thing we _don't yet know the value of_ & * an *argument* is the name for a parameter _when it is given a concrete value_ & fn box! (size) ... & ^^^^ This is a parameter: in the function definition & box! (50) & ^^ This is an argument: in the function call & It's a subtle difference, and not especially important & Plenty of programmers use these words interchangeably & I just wanted to alert you to these words, their difference, their use. & In all Ludus documentation, we'll be using them correctly.