fix p5 call push/pop errors

This commit is contained in:
Scott Richmond 2024-10-20 14:39:36 -04:00
parent fd55dd9a50
commit 12f1a85e27
2 changed files with 4 additions and 9 deletions

View File

@ -191,10 +191,10 @@ const turtle_angle = 0.385
const turtle_color = [255, 255, 255, 150]
const p5_call_root = [
["background", ...resolve_color(background_color)],
["push"],
["rotate", Math.PI],
["scale", -1, 1],
["background", ...resolve_color(background_color)],
["stroke", ...resolve_color(turtle_init.pencolor)],
]
@ -357,10 +357,10 @@ export function p5 (commands) {
for (const call of calls) {
p5_calls.push(call)
}
p5_calls.push(["pop"])
}
p5_calls[0] = ["background", ...resolve_color(background_color)]
p5_render_turtle(states[states.length - 1], p5_calls)
p5_calls.push(["pop"])
return p5_calls
}

View File

@ -3,13 +3,8 @@ import {run, p5} from "./ludus.mjs"
const code = `
print! ("Hello, world!")
pencolor! (colors :white)
repeat 10 {
repeat 4 {
fd! (500)
rt! (0.25)
}
rt! (0.1)
}`
fd! (50)
`
const result = run(code)