fix p5 call push/pop errors
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fd55dd9a50
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@ -191,10 +191,10 @@ const turtle_angle = 0.385
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const turtle_color = [255, 255, 255, 150]
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const turtle_color = [255, 255, 255, 150]
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const p5_call_root = [
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const p5_call_root = [
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["background", ...resolve_color(background_color)],
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["push"],
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["push"],
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["rotate", Math.PI],
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["rotate", Math.PI],
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["scale", -1, 1],
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["scale", -1, 1],
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["background", ...resolve_color(background_color)],
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["stroke", ...resolve_color(turtle_init.pencolor)],
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["stroke", ...resolve_color(turtle_init.pencolor)],
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]
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]
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@ -357,10 +357,10 @@ export function p5 (commands) {
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for (const call of calls) {
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for (const call of calls) {
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p5_calls.push(call)
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p5_calls.push(call)
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}
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}
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p5_calls.push(["pop"])
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}
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}
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p5_calls[0] = ["background", ...resolve_color(background_color)]
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p5_calls[0] = ["background", ...resolve_color(background_color)]
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p5_render_turtle(states[states.length - 1], p5_calls)
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p5_render_turtle(states[states.length - 1], p5_calls)
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p5_calls.push(["pop"])
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return p5_calls
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return p5_calls
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}
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}
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@ -3,13 +3,8 @@ import {run, p5} from "./ludus.mjs"
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const code = `
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const code = `
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print! ("Hello, world!")
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print! ("Hello, world!")
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pencolor! (colors :white)
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pencolor! (colors :white)
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repeat 10 {
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fd! (50)
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repeat 4 {
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`
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fd! (500)
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rt! (0.25)
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}
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rt! (0.1)
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}`
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const result = run(code)
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const result = run(code)
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