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@ -10,13 +10,12 @@ export function run (source) {
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code = source
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const output = mod.ludus(source).value
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res = JSON.parse(output)
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console.log(res)
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return res
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}
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export function stdout () {
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if (!res) return ""
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return res.io.console.data
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return res.io.stdout.data
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}
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export function turtle_commands () {
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@ -135,7 +134,7 @@ function command_to_state (prev_state, curr_command) {
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return {...prev_state, heading: heading}
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}
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case "loadstate": {
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console.log("LOADSTATE: ", curr_command)
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// console.log("LOADSTATE: ", curr_command)
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const [_, [x, y], heading, visible, pendown, penwidth, pencolor] = curr_command
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return {position: [x, y], heading, visible, pendown, penwidth, pencolor}
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}
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@ -270,7 +269,7 @@ function svg_render_turtle (state) {
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const pen_alpha = pa/255
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const ink = pendown ? `<line x1="${x1}" y1="${y1}" x2="0" y2="0" stroke="rgb(${pr} ${pg} ${pb})" stroke-opacity="${pen_alpha}" stroke-width="${penwidth}" />` : ""
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return `
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<g transform="translate(${x}, ${y})rotate(${turn_to_deg(heading)})">
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<g transform="translate(${x}, ${y})rotate(${-turn_to_deg(heading)})">
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<polygon points="${x1} ${y1} ${x2} ${y2} ${x3} ${y3}" stroke="none" fill="rgb(${fr} ${fg} ${fb})" fill-opacity="${fill_alpha}"/>
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${ink}
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</g>
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@ -278,14 +277,14 @@ function svg_render_turtle (state) {
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}
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export function svg (commands) {
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console.log(commands)
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// console.log(commands)
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const states = [turtle_init]
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commands.reduce((prev_state, command) => {
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const new_state = command_to_state(prev_state, command)
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states.push(new_state)
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return new_state
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}, turtle_init)
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console.log(states)
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// console.log(states)
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const {maxX, maxY, minX, minY} = states.reduce((accum, {position: [x, y]}) => {
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accum.maxX = Math.max(accum.maxX, x)
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accum.maxY = Math.max(accum.maxY, y)
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@ -353,7 +352,7 @@ export function p5 (commands) {
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states.push(new_state)
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return new_state
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}, turtle_init)
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console.log(states)
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// console.log(states)
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const p5_calls = [...p5_call_root]
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for (let i = 1; i < states.length; ++i) {
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const prev = states[i - 1]
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@ -1,20 +1,22 @@
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import {run, svg} from "./ludus.mjs"
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import {run, svg, stdout} from "./ludus.mjs"
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const code = `
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let home = unbox (turtle_state)
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let start = unbox (turtle_state)
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fd! (100)
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rt! (0.25)
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fd! (100)
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loadstate! (home)
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loadstate! (start)
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& home! ()
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rt! (0.25)
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fd! (100)
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do turtle_state > unbox
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lt! (0.25)
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`
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const result = run(code)
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// console.log(stdout(result))
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console.log(svg(result.io.turtle.data))
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@ -5,12 +5,12 @@
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<line x1="0" y1="0" x2="6.123233995736766e-15" y2="100" stroke="rgb(255 255 255)" stroke-opacity="1" stroke-width="1"/>
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<line x1="6.123233995736766e-15" y1="100" x2="100" y2="100" stroke="rgb(255 255 255)" stroke-opacity="1" stroke-width="1"/>
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<line x1="6.123233995736766e-15" y1="100" x2="0" y2="0" stroke="rgb(255 255 255)" stroke-opacity="1" stroke-width="1"/>
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<line x1="100" y1="100" x2="100" y2="0" stroke="rgb(255 255 255)" stroke-opacity="1" stroke-width="1"/>
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<line x1="0" y1="0" x2="100" y2="0" stroke="rgb(255 255 255)" stroke-opacity="1" stroke-width="1"/>
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<g transform="translate(100, 0)rotate(180)">
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<g transform="translate(100, 0)rotate(90)">
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<polygon points="0 20 -13.226237306473037 -15.00222139260919 13.226237306473037 -15.00222139260919" stroke="none" fill="rgb(255 255 255)" fill-opacity="0.5882352941176471"/>
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<line x1="0" y1="20" x2="0" y2="0" stroke="rgb(255 255 255)" stroke-opacity="1" stroke-width="1" />
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</g>
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@ -22,11 +22,9 @@
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let home = unbox (turtle_state)
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fd! (100)
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rt! (0.25)
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fd! (100)
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& loadstate! (home)
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loadstate! (home)
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rt! (0.25)
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fd! (100)
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
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