update prelude location in docs
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@ -5,7 +5,7 @@ e.g., running `doc! (add)` will send the documentation for `add` to the console.
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For more information on the syntax & semantics of the Ludus language, see [language.md](./language.md).
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For more information on the syntax & semantics of the Ludus language, see [language.md](./language.md).
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The prelude itself is just a Ludus file, which you can see at [prelude.ld](./prelude.ld).
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The prelude itself is just a Ludus file, which you can see at [prelude.ld](../assets/prelude.ld).
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## A few notes
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## A few notes
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**Naming conventions.** Functions whose name ends with a question mark, e.g., `eq?`, return booleans.
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**Naming conventions.** Functions whose name ends with a question mark, e.g., `eq?`, return booleans.
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@ -81,7 +81,7 @@ e.g., running `doc! (add)` will send the documentation for `add` to the console.
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For more information on the syntax & semantics of the Ludus language, see [language.md](./language.md).
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For more information on the syntax & semantics of the Ludus language, see [language.md](./language.md).
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The prelude itself is just a Ludus file, which you can see at [prelude.ld](./prelude.ld).
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The prelude itself is just a Ludus file, which you can see at [prelude.ld](../assets/prelude.ld).
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## A few notes
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## A few notes
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**Naming conventions.** Functions whose name ends with a question mark, e.g., `eq?`, return booleans.
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**Naming conventions.** Functions whose name ends with a question mark, e.g., `eq?`, return booleans.
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