change turtle color based on background color so it's always visible
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@ -189,15 +189,17 @@ const turtle_radius = 20
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const turtle_angle = 0.385
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const turtle_color = [255, 255, 255, 150]
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let turtle_color = [255, 255, 255, 150]
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const p5_call_root = [
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["background", ...resolve_color(background_color)],
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["push"],
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["rotate", Math.PI],
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["scale", -1, 1],
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["stroke", ...resolve_color(turtle_init.pencolor)],
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]
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function p5_call_root () {
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return [
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["background", ...resolve_color(background_color)],
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["push"],
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["rotate", Math.PI],
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["scale", -1, 1],
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["stroke", ...resolve_color(turtle_init.pencolor)],
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]
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}
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function rotate (vector, heading) {
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const radians = turn_to_rad(heading)
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@ -294,6 +296,7 @@ export function svg (commands) {
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}, {maxX: 0, maxY: 0, minX: 0, minY: 0})
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const [r, g, b, a] = resolve_color(background_color)
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if ((r+g+b)/3 > 128) turtle_color = [0, 0, 0, 150]
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const view_width = (maxX - minX) * 1.2
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const view_height = (maxY - minY) * 1.2
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const margin = Math.max(view_width, view_height) * 0.1
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@ -353,7 +356,9 @@ export function p5 (commands) {
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return new_state
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}, turtle_init)
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// console.log(states)
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const p5_calls = [...p5_call_root]
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const [r, g, b, _] = resolve_color(background_color)
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if ((r + g + b)/3 > 128) turtle_color = [0, 0, 0, 150]
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const p5_calls = [...p5_call_root()]
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for (let i = 1; i < states.length; ++i) {
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const prev = states[i - 1]
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const curr = states[i]
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