updated janet-based docs
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prelude.md
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prelude.md
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src/doc.janet
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(import /src/base :as base)
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(import /src/prelude :as prelude)
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(defn map-values [f dict]
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(from-pairs (map (fn [[k v]] [k (f v)]) (pairs dict))))
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(def with-docs (map-values base/doc prelude/ctx))
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(def sorted-names (-> with-docs keys sort))
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(defn escape-underscores [str] (string/replace "_" "\\_" str))
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(defn escape-punctuation [str] (->> str
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(string/replace "?" "")
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(string/replace "!" "")))
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(defn toc-entry [name]
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(def escaped (escape-underscores name))
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(string "[" escaped "](#" (escape-punctuation escaped) ")"))
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(def alphabetical-list
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(string/join (map toc-entry sorted-names) " "))
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(def topics {
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"math" ["abs" "add" "angle" "atan/2" "between?" "ceil" "cos" "dec" "deg/rad" "deg/turn" "dist" "div" "div/0" "div/safe" "even?" "floor" "gt?" "gte?" "heading/vector" "inc" "inv" "inv/0" "inv/safe" "lt?" "lte?" "max" "min" "mod" "mult" "neg" "neg?" "odd?" "pi" "pos?" "rad/deg" "rad/turn" "random" "random_int" "range" "round" "sin" "square" "sub" "sum_of_squares" "tan" "tau" "turn/deg" "turn/rad" "zero?"]
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"boolean" ["and" "bool" "bool?" "false?" "not" "or"]
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"dicts" ["any?" "assoc" "assoc?" "coll?" "count" "dict" "dict?" "diff" "dissoc" "empty?" "get" "keys" "random" "update" "values"]
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"lists" ["any?" "append" "at" "butlast" "coll?" "concat" "count" "each!" "empty?" "filter" "first" "fold" "join" "keep" "last" "list" "list?" "map" "ordered?""random" "range" "rest" "second" "sentence" "slice"]
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"sets" ["any?" "append" "coll?" "concat" "count" "empty?" "random" "set" "set?"]
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"strings" ["any?" "concat" "count" "downcase" "empty?" "join" "sentence" "show" "slice" "split" "string" "string?" "strip" "trim" "upcase" "words"]
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"types and values" ["assoc?" "bool?" "coll?" "dict?" "eq?" "fn?" "keyword?" "list?" "neq?" "nil?" "number?" "ordered?" "show" "some" "some?" "string?" "type"]
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"boxes and state" ["unbox" "store!" "update!"]
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"results" ["err" "err?" "ok" "ok?" "unwrap!" "unwrap_or"]
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"errors" ["assert!"]
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"turtle graphics" ["back!" "background!" "bk!" "clear!" "colors" "fd!" "forward!" "goto!" "heading" "heading/vector" "home!" "left!" "lt!" "pc!" "pd!" "pencolor" "pencolor!" "pendown!" "pendown?" "penup!" "penwidth" "penwidth!" "position" "pu!" "pw!" "render_turtle!" "reset_turtle!" "right!" "rt!" "turtle_state"]
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"environment and i/o" ["doc!" "print!" "report!" "state"]
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})
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(defn capitalize [str]
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(def fst (slice str 0 1))
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(def rest (slice str 1))
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(def init_cap (string/ascii-upper fst))
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(def lower_rest (string/ascii-lower rest))
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(string init_cap lower_rest))
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(defn topic-entry [topic]
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(string "### " (capitalize topic) "\n"
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(as-> topic _ (topics _) (slice _) (sort _) (map toc-entry _)
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(string/join _ " "))
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"\n"))
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(def by-topic (let [the-topics (-> topics keys sort)
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topics-entries (map topic-entry the-topics)]
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(string/join topics-entries "\n")))
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(defn compose-entry [name]
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(def header (string "### " name "\n"))
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(def the-doc (get with-docs name))
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(when (= "No documentation available." the-doc)
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(break (string header the-doc "\n")))
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(def lines (string/split "\n" the-doc))
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(def description (last lines))
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(def patterns (string/join (slice lines 1 (-> lines length dec)) "\n"))
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(string header description "\n```\n" patterns "\n```\n"))
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(compose-entry "update")
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(def entries (string/join (map compose-entry sorted-names) "\n\n"))
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(def doc-file (string
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```
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# Ludus prelude documentation
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These functions are available in every Ludus script.
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The documentation for any function can be found within Ludus by passing the function to `doc!`,
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e.g., running `doc! (add)` will send the documentation for `add` to the console.
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For more information on the syntax & semantics of the Ludus language, see [language.md](./language.md).
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## A few notes
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**Naming conventions.** Functions whose name ends with a question mark, e.g., `eq?`, return booleans.
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Functions whose name ends with an exclamation point, e.g., `make!`, change state in some way.
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In other words, they _do things_ rather than _calculating values_.
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Functions whose name includes a slash either convert from one value to another, e.g. `deg/rad`,
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or they are variations on a function, e.g. `div/0` as a variation on `div`.
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**How entries are formatted.** Each entry has a brief (sometimes too brief!) description of what it does.
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It is followed by the patterns for each of its function clauses.
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This should be enough to indicate order of arguments, types, and so on.
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**Patterns often, but do not always, indicate types.** Typed patterns are written as `foo as :bar`,
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where the type is indicated by the keyword.
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Possible ludus types are: `:nil`, `:boolean`, `:number`, `:keyword` (atomic values);
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`:string` (strings are their own beast); `:tuple` and `:list` (indexed collections); `:set` (sets are specific),
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`:dict` and `:ns` (associative collections); and `:ref` (references).
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**Conventional types.** Ludus has two types based on conventions.
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* _Result tuples._ Results are a way of modeling the result of a calculation that might fail.
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The two possible values are `(:ok, value)` and `(:err, msg)`.
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`msg` is usually a string describing what went wrong.
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To work with result tuples, see [`unwrap!`](#unwrap) and [`unwrap_or`](#unwrap_or).
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That said, usually you work with these using pattern matching.
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* _Vectors._ Vectors are 2-element tuples of x and y coordinates.
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The origin is `(0, 0)`.
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Many math functions take vectors as well as numbers, e.g., `add` and `mult`.
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You will see vectors indicated in patterns by an `(x, y)` tuple.
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You can see what this looks like in the last clause of `add`: `((x1, y1), (x2, y2))`.
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## Functions by topic
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```
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by-topic
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```
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## All functions, alphabetically
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```
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alphabetical-list
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```
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## Function documentation
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```
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entries
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))
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(spit "prelude.md" doc-file)
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