fix svg typo bug

This commit is contained in:
Scott Richmond 2025-06-10 17:22:06 -04:00
parent a86041ed66
commit 6a71e3c244
3 changed files with 22 additions and 55 deletions

View File

@ -309,7 +309,7 @@ export function svg (commands) {
const path = svg_render_path(states)
const turtle = svg_render_turtle(states[states.length - 1])
return `<?xml version="1.0" standalone="no"?>
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="${x_origin} ${y_origin} ${view_width} ${view_height}" width="10in", height="8in">
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="${x_origin} ${y_origin} ${view_width} ${view_height}" width="10in" height="8in">
<rect x="${x_origin - 5}" y="${y_origin - 5}" width="${view_width + 10}" height="${view_height + 10}" fill="#${hex(r)}${hex(g)}${hex(b)}" stroke-width="0" paint-order="fill" />

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@ -1,66 +1,33 @@
import {run, svg, stdout} from "./ludus.mjs"
const code = `
background! (colors :white)
pencolor! (colors :maroon)
penwidth!(7)
pencolor!(:red)
background!(:maroon)
fn ngon! (n, edge) -> {
repeat n {
forward! (edge)
right! (inv (n))
fn ngon! (num_sides, side_len) -> {
repeat num_sides {
forward! (side_len)
right! (inv (num_sides))
}
}
fn cngon! (n, radius) -> {
let angle = add (inv (4), inv (mult (2, n)))
let edge = mult (2, radius, sin (inv (mult (2, n))))
penup! ()
forward! (radius)
right! (angle)
pendown! ()
ngon! (n, edge)
left! (angle)
penup! ()
back! (radius)
pendown! ()
fn show_gons! (n, side_len) -> {
if lte? (n, 0)
then :ok
else {
ngon! (n, side_len)
penup!()
rt!(0.01)
fd!(add (side_len, 10))
pendown!()
show_gons! (sub (n, 1), side_len)
}
}
fn twisty_nonagons! (times, iter, radius, growth) -> {
if gte? (iter, times) then :ok
else {
cngon! (9, radius)
right! (inv (times))
twisty_nonagons! (times, inc (iter), add (radius, growth), growth)
}
}
show_gons! (100, 100)
twisty_nonagons! (10, 0, 100, 3)
fn centre_squares! (times, radius, growth) -> {
if lt? (times, 1) then :ok
else {
cngon! (4, radius)
centre_squares! (dec (times), add (radius, growth), growth)
}
}
& right! (0.125)
& centre_squares! (10, 100, 4)
fn twisty_triangles! (times, radius, angle, growth) -> {
if lt? (times, 1) then :ok
else {
cngon! (3, radius)
right! (angle)
twisty_triangles! (dec (times), sub (radius, growth), angle, growth)
}
}
& right! (inv (6))
& twisty_triangles! (8, 100, inv (120), 10)
& hideturtle! ()
hideturtle!()
`
const result = run(code)

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@ -1,6 +1,6 @@
{
"name": "@ludus/ludus-js-pure",
"version": "0.1.38",
"version": "0.1.37",
"description": "A Ludus interpreter in a pure JS function.",
"type": "module",
"main": "build/ludus.mjs",