fix background!
bugs; delete a bunch of p5 adapter code, now moved to JS
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prelude.ld
79
prelude.ld
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@ -1106,90 +1106,14 @@ let turtle_init = #{
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box turtle_commands = []
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box turtle_state = turtle_init
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& fn reset_turtle! {
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& "Resets the turtle to its original state."
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& () -> store! (turtle_states, [turtle_init])
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& }
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fn add_command! (command) -> {
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update! (turtle_commands, append! (_, command))
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let prev = unbox (turtle_state)
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let curr = apply_command (prev, command)
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store! (turtle_state, curr)
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& let call = state/call ()
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& if call then { add_call! (call); :ok } else :ok
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:ok
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}
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& fn make_line ((x1, y1), (x2, y2)) -> (:line, x1, y1, x2, y2)
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& let turtle_radius = 20
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& let turtle_angle = 0.385
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& let turtle_color = (255, 255, 255, 150)
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& fn render_turtle! () -> {
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& let state = do turtle_states > unbox > last
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& if state :visible?
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& then {
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& let (r, g, b, a) = turtle_color
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& add_call! ((:fill, r, g, b, a))
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& let #{heading
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& :pencolor (pen_r, pen_g, pen_b, pen_a)
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& :position (x, y)
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& pendown?
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& ...} = state
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& let origin = mult ((0, 1), turtle_radius)
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& let (x1, y1) = origin
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& let (x2, y2) = rotate (origin, turtle_angle)
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& let (x3, y3) = rotate (origin, neg (turtle_angle))
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& add_call! ((:push))
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& add_call! ((:translate, x, y))
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& add_call! ((:rotate, turn/rad (heading)))
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& add_call! ((:noStroke))
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& add_call! ((:beginShape))
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& add_call! ((:vertex, x1, y1))
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& add_call! ((:vertex, x2, y2))
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& add_call! ((:vertex, x3, y3))
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& add_call! ((:endShape))
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& & there's a happy bug here: the stroke will be the same width as the pen width. Keep this for now. Consider also showing the pen colour here?
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& add_call! ((:stroke, pen_r, pen_g, pen_b, pen_a))
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& if pendown? then add_call! ((:line, 0, 0, x1, y1)) else nil
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& add_call! ((:pop))
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& :ok
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& }
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& else :ok
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& }
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& fn state/call () -> {
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& let cmd = do turtle_commands > unbox > last > first
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& let states = unbox (turtle_states)
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& let curr = last (states)
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& let prev = at (states, sub (count (states), 2))
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& match cmd with {
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& :forward -> if curr :pendown?
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& then make_line (prev :position, curr :position)
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& else nil
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& :back -> if curr :pendown?
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& then make_line (prev :position, curr :position)
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& else nil
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& :home -> if curr :pendown?
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& then make_line (prev :position, curr :position)
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& else nil
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& :goto -> if curr :pendown?
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& then make_line (prev :position, curr :position)
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& else nil
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& :penwidth -> (:strokeWeight, curr :penwidth)
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& :pencolor -> {
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& let (r, g, b, a) = curr :pencolor
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& (:stroke, r, g, b, a)
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& }
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& :clear -> (:background, 0, 0, 0, 255)
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& _ -> nil
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& }
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& }
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fn forward! {
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"Moves the turtle forward by a number of steps. Alias: fd!"
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(steps as :number) -> add_command! ((:forward, steps))
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@ -1251,7 +1175,7 @@ let pw! = penwidth!
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fn background! {
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"Sets the background color behind the turtle and path. Alias: bg!"
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(color as :keyword) -> add_command! ((:background, :color))
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(color as :keyword) -> add_command! ((:background, color))
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(gray as :number) -> add_command! ((:background, gray, gray, gray, 255))
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((r as :number, g as :number, b as :number)) -> add_command! ((:background, r, g, b, 255))
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((r as :number, g as :number, b as :number, a as :number)) -> add_command! ((:background, r, g, b, a))
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@ -1338,6 +1262,7 @@ fn apply_command {
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(:loadstate, x, y, heading, visible?, pendown?, penwidth, r, g, b, a) -> #{:position (x, y), heading, visible?, pendown?, penwidth, :pencolor (r, g, b, a)}
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(:show) -> assoc (state, :visible?, true)
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(:hide) -> assoc (state, :visible?, false)
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(:background, _) -> state
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}
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}
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