diff --git a/turtle-graphics.md b/turtle-graphics.md index 2c95748..fe99ff7 100644 --- a/turtle-graphics.md +++ b/turtle-graphics.md @@ -29,7 +29,7 @@ Turtle graphics describe the movements and drawing behaviours of screen, robot, - "Lowers" the turtle's pen, starting it drawing a path. * `pencolor`, red: number, green: number, blue: number, alpha: number, OR: color: string - Sets the turtle's pen's color to the specified RGBA color. -* `pendwidth`, width: number +* `penwidth`, width: number - Sets the width of the turtle's pen, in pixels (or some other metric). * `home`, no arguments - Sends the turtle back to its starting point, with a heading of 0. @@ -41,6 +41,8 @@ Turtle graphics describe the movements and drawing behaviours of screen, robot, - Shows the turtle. * `hide`, no arguments - Hides the turtle. +* `loadstate`, x: number, y: number, heading: number, pendown: boolean, width: number, color: string OR r: number, g: number, b: number, a: number + - Loads a turtle state. * `clear`, no arguments - Erases any paths drawn and sets the background color to the default. * `background`, red: number, green: number, blue: number, alpha: number @@ -61,3 +63,12 @@ These are fire-off commands. Errors should be _reported_ to `stderr` or equivalent. But Ludus sending things to its output streams should only cause Ludus panics when there's an issue in Ludus. +**Colors aren't always RGBA.** +For pen-and-paper turtles, we don't have RGBA colors. +Colors should also be specifiable with strings corresponding to CSS basic colors: black, silver, gray, white, maroon, red, purple, fuchsia, green, lime, olive, yellow, navy, blue, teal, and aqua. + +**Turtles should maybe communicate states.** +Ludus should have access to turtle states. +This is important for push/pop situations that we use for L-systems. +There are two ways to do this: Ludus does its own bookkeeping for turtle states, or it has a way to get the state from a turtle. +