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70e8b1ede8
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fe5b196404
17
prelude.ld
17
prelude.ld
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@ -1112,7 +1112,6 @@ fn render_turtle! () -> {
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let #{heading
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:pencolor (pen_r, pen_g, pen_b, pen_a)
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:position (x, y)
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pendown?
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...} = state
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let first = mult ((0, 1), turtle_radius)
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let (x1, y1) = first
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@ -1129,7 +1128,7 @@ fn render_turtle! () -> {
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add_call! ((:endShape))
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& there's a happy bug here: the stroke will be the same width as the pen width. Keep this for now. Consider also showing the pen colour here?
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add_call! ((:stroke, pen_r, pen_g, pen_b, pen_a))
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if pendown? then add_call! ((:line, 0, 0, x1, y1)) else nil
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add_call! ((:line, 0, 0, x1, y1))
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add_call! ((:pop))
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:ok
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}
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@ -1252,16 +1251,6 @@ fn setheading! {
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(heading as :number) -> add_command! ((:setheading, heading))
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}
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fn showturtle! {
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"If the turtle is hidden, shows the turtle. If the turtle is already visible, does nothing."
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() -> add_command! ((:show))
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}
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fn hideturtle! {
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"If the turtle is visible, hides it. If the turtle is already hidden, does nothing."
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() -> add_command! ((:hide))
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}
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fn heading/vector {
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"Takes a turtle heading, and returns a unit vector of that heading."
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(heading) -> {
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@ -1298,8 +1287,6 @@ fn apply_command {
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(:penwidth, pixels) -> assoc (state, :penwidth, pixels)
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(:pencolor, color) -> assoc (state, :pencolor, color)
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(:setheading, heading) -> assoc (state, :heading, heading)
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(:show) -> assoc (state, :visible?, true)
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(:hide) -> assoc (state, :visible?, false)
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}
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}
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@ -1408,7 +1395,6 @@ pkg Prelude {
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gte? & math
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heading & turtles
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heading/vector & math
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hideturtle! & turtles
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home! & turtles
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inc & math
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inv & math
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@ -1478,7 +1464,6 @@ pkg Prelude {
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set? & sets
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setheading! & turtles
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show & strings
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showturtle! & turtles
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sin & math
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slice & lists tuples strings
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some & values
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@ -52,11 +52,7 @@
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(comment
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# (do
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(def source `
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hideturtle! ()
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showturtle! ()
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penup! ()
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pendown! ()
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pencolor! (colors :red)
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butlast ([1, 2, 3])
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`)
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(def out (-> source
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ludus
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