# Ludus prelude documentation These functions are available in every Ludus script. The documentation for any function can be found within Ludus by passing the function to `doc!`, e.g., running `doc! (add)` will send the documentation for `add` to the console. •[abs](#abs)    •[add](#add)    •[and](#and)    •[angle](#angle)    •[append](#append)    •[assert!](#assert!)    •[assoc](#assoc)    •[assoc?](#assoc?)    •[at](#at)    •[atan/2](#atan/2)    •[back!](#back!)    •[background!](#background!)    •[bg!](#bg!)    •[bgcolor](#bgcolor)    •[bk!](#bk!)    •[bool](#bool)    •[bool?](#bool?)    •[butlast](#butlast)    •[ceil](#ceil)    •[clear!](#clear!)    •[coll?](#coll?)    •[colors](#colors)    •[concat](#concat)    •[console](#console)    •[cos](#cos)    •[count](#count)    •[dec](#dec)    •[deg/rad](#deg/rad)    •[deg/turn](#deg/turn)    •[deref](#deref)    •[dict](#dict)    •[diff](#diff)    •[dissoc](#dissoc)    •[dist](#dist)    •[div](#div)    •[div/0](#div/0)    •[div/safe](#div/safe)    •[doc!](#doc!)    •[each!](#each!)    •[eq?](#eq?)    •[err](#err)    •[err?](#err?)    •[even?](#even?)    •[false?](#false?)    •[fd!](#fd!)    •[first](#first)    •[floor](#floor)    •[flush!](#flush!)    •[fn?](#fn?)    •[fold](#fold)    •[forward!](#forward!)    •[get](#get)    •[goto!](#goto!)    •[gt?](#gt?)    •[gte?](#gte?)    •[heading](#heading)    •[heading/vector](#heading/vector)    •[home!](#home!)    •[inc](#inc)    •[join](#join)    •[keys](#keys)    •[keyword?](#keyword?)    •[last](#last)    •[left!](#left!)    •[list](#list)    •[lt!](#lt!)    •[lt?](#lt?)    •[lte?](#lte?)    •[make!](#make!)    •[map](#map)    •[mod](#mod)    •[mult](#mult)    •[neg](#neg)    •[neg?](#neg?)    •[nil?](#nil?)    •[not](#not)    •[odd?](#odd?)    •[ok](#ok)    •[ok?](#ok?)    •[or](#or)    •[ordered?](#ordered?)    •[p5_calls](#p5_calls)    •[panic!](#panic!)    •[pc!](#pc!)    •[pd!](#pd!)    •[pencolor](#pencolor)    •[pencolor!](#pencolor!)    •[pendown!](#pendown!)    •[pendown?](#pendown?)    •[penup!](#penup!)    •[penwidth](#penwidth)    •[penwidth!](#penwidth!)    •[pi](#pi)    •[pos?](#pos?)    •[position](#position)    •[print!](#print!)    •[prn!](#prn!)    •[pu!](#pu!)    •[pw!](#pw!)    •[rad/deg](#rad/deg)    •[rad/turn](#rad/turn)    •[random](#random)    •[range](#range)    •[render_turtle!](#render_turtle!)    •[report!](#report!)    •[reset_turtle!](#reset_turtle!)    •[rest](#rest)    •[right!](#right!)    •[round](#round)    •[rt!](#rt!)    •[second](#second)    •[set](#set)    •[show](#show)    •[sin](#sin)    •[slice](#slice)    •[some](#some)    •[some?](#some?)    •[square](#square)    •[string](#string)    •[string?](#string?)    •[sub](#sub)    •[sum_of_squares](#sum_of_squares)    •[tan](#tan)    •[tau](#tau)    •[turn/deg](#turn/deg)    •[turn/rad](#turn/rad)    •[turtle_commands](#turtle_commands)    •[turtle_state](#turtle_state)    •[turtle_states](#turtle_states)    •[type](#type)    •[unwrap!](#unwrap!)    •[unwrap_or](#unwrap_or)    •[update](#update)    •[update!](#update!)    •[values](#values)    •[zero?](#zero?) ## Function documentation ### abs ``` Returns the absolute value of a number. (0) (n) ``` ### add ``` Adds numbers or vectors. () (x as :number) (x as :number, y as :number) (x, y, ...zs) ((x1, y1), (x2, y2)) ``` ### and ``` Returns true if all values passed in are truthy. () (x) (x, y) (x, y, ...zs) ``` ### angle ``` Calculates the angle between two vectors. (v1, v2) ``` ### append ``` Adds an element to a list or set. () (xs as :list) (xs as :list, x) (xs as :set) (xs as :set, x) ``` ### assert! ``` Asserts a condition: returns the value if the value is truthy, panics if the value is falsy. Takes an optional message. (value) (value, message) ``` ### assoc ``` Takes a dict, key, and value, and returns a new dict with the key set to value. () (dict as :dict) (dict as :dict, key as :keyword, value) (dict as :dict, (key as :keyword, value)) ``` ### assoc? ``` Returns true if a value is an associative collection: a dict, struct, or namespace. (assoc as :dict) (assoc as :struct) (assoc as :ns) (_) ``` ### at ``` Returns the element at index n of a list or tuple. Zero-indexed: the first element is at index 0. (xs as :list, n as :number) (xs as :tuple, n as :number) ``` ### atan/2 ``` Returns an angle from a slope. Takes an optional keyword argument to specify units. Takes either two numbers or a vector tuple. (x as :number, y as :number) (x, y, :turns) (x, y, :radians) (x, y, :degrees) ((x, y)) ((x, y), units as :keyword) ``` ### back! ``` Moves the turtle backward by a number of steps. Alias: bk! (steps as :number) ``` ### background! ``` Sets the background color behind the turtle and path. Alias: bg! (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### bg! ``` Sets the background color behind the turtle and path. Alias: bg! (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### bgcolor No documentation available. ### bk! ``` Moves the turtle backward by a number of steps. Alias: bk! (steps as :number) ``` ### bool ``` Returns false if a value is nil or false, otherwise returns true. (nil) (false) (_) ``` ### bool? ``` Returns true if a value is of type :boolean. (false) (true) (_) ``` ### butlast ``` Returns a list, omitting the last element. (xs as :list) ``` ### ceil ``` Truncates a number towards positive infinity. With negative numbers, it returns the integer part. With positive numbers, returns the next more-positive integer. (n as :number) ``` ### clear! ``` Clears the canvas and sends the turtle home. () ``` ### coll? ``` Returns true if a value is a collection: dict, struct, list, tuple, or set. (coll as :dict) (coll as :struct) (coll as :list) (coll as :tuple) (coll as :set) (coll as :ns) (_) ``` ### colors No documentation available. ### concat ``` Combines two lists, strings, or sets. (x as :string, y as :string) (xs as :list, ys as :list) (xs as :set, ys as :set) (xs, ys, ...zs) ``` ### console No documentation available. ### cos ``` Returns the cosine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in. (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` ### count ``` Returns the number of elements in a collection (including string). (xs as :list) (xs as :tuple) (xs as :dict) (xs as :string) (xs as :set) (xs as :struct) ``` ### dec ``` Decrements a number. (x as :number) ``` ### deg/rad ``` Converts an angle in degrees to an angle in radians. (a as :number) ``` ### deg/turn ``` Converts an angle in degrees to an angle in turns. (a as :number) ``` ### deref ``` Resolves a ref into a value. (r as :ref) ``` ### dict ``` Takes a struct or ns, and returns it as a dict. Or, takes a list or tuple of (key, value) tuples and returns it as a dict. Returns dicts unharmed. (struct as :struct) (ns_ as :ns) (dict as :dict) (list as :list) (tup as :tuple) ``` ### diff ``` Takes two associate data structures and returns a dict describing their differences. Does this shallowly, offering diffs only for keys in the original dict. (d1 as :dict, d2 as :dict) ``` ### dissoc ``` Takes a dict and a key, and returns a new dict with the key and associated value omitted. (dict as :dict) (dict as :dict, key as :keyword) ``` ### dist ``` Returns the distance from the origin to a point described by (x, y). (x as :number, y as :number) ((x, y)) ``` ### div ``` Divides numbers. Panics on division by zero. (x as :number) (_, 0) (x as :number, y as :number) (x, y, ...zs) ``` ### div/0 ``` Divides numbers. Returns 0 on division by zero. (x as :number) (_, 0) (x as :number, y as :number) (x, y, ...zs) ``` ### div/safe ``` Divides a number. Returns a result tuple. (x as :number) (_, 0) (x, y) (x, y, ...zs) ``` ### doc! ``` Prints the documentation of a function to the console. (f as :fn) (_) ``` ### each! ``` Takes a list and applies a function, presumably with side effects, to each element in the list. Returns nil. (f! as :fn, []) (f! as :fn, [x]) (f! as :fn, [...xs]) ``` ### eq? ``` Returns true if all arguments have the same value. (x) (x, y) (x, y, ...zs) ``` ### err ``` Takes a value and wraps it in an :err result tuple, presumably as an error message. (msg) ``` ### err? ``` Takes a value and returns true if it is an :err result tuple. ((:err, _)) (_) ``` ### even? ``` Returns true if a value is an even number, otherwise returns false. (x as :number) (_) ``` ### false? ``` Returns true if a value is false, otherwise returns false. Useful to distinguish between false and nil. (false) (_) ``` ### fd! ``` Moves the turtle forward by a number of steps. Alias: fd! (steps as :number) ``` ### first ``` Returns the first element of a list or tuple. (xs) ``` ### floor ``` Truncates a number towards negative infinity. With positive numbers, it returns the integer part. With negative numbers, returns the next more-negative integer. (n as :number) ``` ### flush! ``` Clears the console, and returns the messages. () ``` ### fn? ``` Returns true if an argument is a function. (f as :fn) (_) ``` ### fold ``` Folds a list. (f as :fn, xs as :list) (f as :fn, xs as :list, root) ``` ### forward! ``` Moves the turtle forward by a number of steps. Alias: fd! (steps as :number) ``` ### get ``` Takes a dict or struct, key, and optional default value; returns the value at key. If the value is not found, returns nil or the default value. Returns nil or default if the first argument is not a dict or struct. (key as :keyword) (key as :keyword, coll) (key as :keyword, coll, default) ``` ### goto! ``` Sends the turtle to (x, y) coordinates. If the pen is down, the turtle will draw a path to its new location. (x as :number, y as :number) ((x, y)) ``` ### gt? ``` Returns true if numbers are in decreasing order. (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### gte? ``` Returns true if numbers are in decreasing or flat order. (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### heading ``` Returns the turtle's current heading. () ``` ### heading/vector ``` Takes a turtle heading, and returns a unit vector of that heading. (heading) ``` ### home! ``` Sends the turtle home: to the centre of the screen, pointing up. If the pen is down, the turtle will draw a path to home. () ``` ### inc ``` Increments a number. (x as :number) ``` ### join ``` Takes a list of strings, and joins them into a single string, interposing an optional separator. ([]) ([str as :string]) (strs as :list) ([str, ...strs], separator as :string) ``` ### keys ``` Takes an associative collection and returns a list of keys in that collection. Returns an empty list on anything other than a collection. (coll) ``` ### keyword? ``` Returns true if a value is a keyword, otherwise returns false. (kw as :keyword) (_) ``` ### last ``` Returns the last element of a list or tuple. (xs) ``` ### left! ``` Rotates the turtle left, measured in turns. Alias: lt! (turns as :number) ``` ### list ``` Takes a value and returns it as a list. For values, it simply wraps them in a list. For collections, conversions are as follows. A tuple->list conversion preservers order and length. Unordered collections do not preserve order. Associative collections return lists of (key, value) tuples. (x) ``` ### lt! ``` Rotates the turtle left, measured in turns. Alias: lt! (turns as :number) ``` ### lt? ``` Returns true if numbers are in increasing order. (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### lte? ``` Returns true if numbers are in increasing or flat order. (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### make! ``` Sets the value of a ref. (r as :ref, value) ``` ### map ``` Maps over a list. (f as :fn, xs) (kw as :keyword, xs) ``` ### mod ``` Returns the modulus of num and div. Truncates towards negative infinity. (num as :number, y as :number) ``` ### mult ``` Multiplies numbers or vectors. () (x as :number) (x as :number, y as :number) (x, y, ...zs) (scalar as :number, (x, y)) ((x, y), scalar as :number) ``` ### neg ``` Multiplies a number by -1, negating it. (n as :number) ``` ### neg? ``` Returns true if a value is a negative number, otherwise returns false. (x as :number) (_) ``` ### nil? ``` Returns true if a value is nil. (nil) (_) ``` ### not ``` Returns false if a value is truthy, true if a value is falsy. (nil) (false) (_) ``` ### odd? ``` Returns true if a value is an odd number, otherwise returns false. (x as :number) (_) ``` ### ok ``` Takes a value and wraps it in an :ok result tuple. (value) ``` ### ok? ``` Takes a value and returns true if it is an :ok result tuple. ((:ok, _)) (_) ``` ### or ``` Returns true if any value passed in is truthy. () (x) (x, y) (x, y, ...zs) ``` ### ordered? ``` Returns true if a value is an indexed collection: list or tuple. (coll as :list) (coll as :tuple) (_) ``` ### p5_calls No documentation available. ### panic! ``` Causes Ludus to panic, outputting any arguments as messages. () (...args) ``` ### pc! ``` Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc! (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### pd! ``` Lowers the turtle's pen, causing it to draw. Alias: pd! () ``` ### pencolor ``` Returns the turtle's pen color as an (r, g, b, a) tuple. () ``` ### pencolor! ``` Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc! (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### pendown! ``` Lowers the turtle's pen, causing it to draw. Alias: pd! () ``` ### pendown? ``` Returns the turtle's pen state: true if the pen is down. () ``` ### penup! ``` Lifts the turtle's pen, stopping it from drawing. Alias: pu! () ``` ### penwidth ``` Returns the turtle's pen width in pixels. () ``` ### penwidth! ``` Sets the width of the turtle's pen, measured in pixels. Alias: pw! (width as :number) ``` ### pi No documentation available. ### pos? ``` Returns true if a value is a positive number, otherwise returns false. (x as :number) (_) ``` ### position ``` Returns the turtle's current position. () ``` ### print! ``` Sends a text representation of Ludus values to the console. (...args) ``` ### prn! ``` Prints the underlying Clojure data structure of a Ludus value. (x) ``` ### pu! ``` Lifts the turtle's pen, stopping it from drawing. Alias: pu! () ``` ### pw! ``` Sets the width of the turtle's pen, measured in pixels. Alias: pw! (width as :number) ``` ### rad/deg ``` Converts an angle in radians to an angle in degrees. (a as :number) ``` ### rad/turn ``` Converts an angle in radians to an angle in turns. (a as :number) ``` ### random ``` Returns a random number. With zero arguments, returns a random number between 0 (inclusive) and 1 (exclusive). With one argument, returns a random number between 0 and n. With two arguments, returns a random number between m and n. () (n as :number) (m as :number, n as :number) ``` ### range ``` Returns the set of integers between start (inclusive) and end (exclusive) as a list. With one argument, starts at 0. If end is less than start, returns an empty list. (end as :number) (start as :number, end as :number) ``` ### render_turtle! ``` () ``` ### report! ``` Prints a value, then returns it. (x) (msg as :string, x) ``` ### reset_turtle! ``` Resets the turtle to its original state. () ``` ### rest ``` Returns all but the first element of a list or tuple, as a list. (xs as :list) (xs as :tuple) ``` ### right! ``` Rotates the turtle right, measured in turns. Alias: rt! (turns as :number) ``` ### round ``` Rounds a number to the nearest integer. (n as :number) ``` ### rt! ``` Rotates the turtle right, measured in turns. Alias: rt! (turns as :number) ``` ### second ``` Returns the second element of a list or tuple. (xs) ``` ### set ``` Takes an ordered collection--list or tuple--and turns it into a set. (xs as :list) (xs as :tuple) ``` ### show ``` Returns a text representation of a Ludus value as a string. (x) ``` ### sin ``` Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in. (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` ### slice ``` Returns a slice of a list, representing a sub-list. (xs as :list, end as :number) (xs as :list, start as :number, end as :number) ``` ### some ``` Takes a possibly nil value and a default value. Returns the value if it's not nil, returns the default if it's nil. (nil, default) (value, _) ``` ### some? ``` Returns true if a value is not nil. (nil) (_) ``` ### square ``` Squares a number. (x as :number) ``` ### string ``` Converts a value to a string by using `show`. If it is a string, returns it unharmed. Use this to build up strings of differen kinds of values. (x as :string) (x) (x, ...xs) ``` ### string? ``` Returns true if a value is a string. (x as :string) (_) ``` ### sub ``` Subtracts numbers or vectors. () (x as :number) (x as :number, y as :number) (x, y, ...zs) ((x1, y1), (x2, y2)) ``` ### sum_of_squares ``` Returns the sum of squares of numbers. () (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### tan ``` Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in. (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` ### tau No documentation available. ### turn/deg ``` Converts an angle in turns to an angle in degrees. (a as :number) ``` ### turn/rad ``` Converts an angle in turns to an angle in radians. (a as :number) ``` ### turtle_commands No documentation available. ### turtle_state ``` Returns the turtle's current state. () ``` ### turtle_states No documentation available. ### type ``` Returns a keyword representing the type of the value passed in. (x) ``` ### unwrap! ``` Takes a result tuple. If it's :ok, then returns the value. If it's not :ok, then it panics. If it's not a result tuple, it also panics. ((:ok, value)) ((:err, msg)) (_) ``` ### unwrap_or ``` Takes a value that is a result tuple and a default value. If it's :ok, then it returns the value. If it's :err, returns the default value. ((:ok, value), _) ((:err, _), default) ``` ### update ``` Takes a dict, key, and function, and returns a new dict with the key set to the result of applying the function to original value held at the key. (dict as :dict) (dict as :dict, key as :keyword, updater as :fn) ``` ### update! ``` Updates a ref by applying a function to its value. Returns the new value. (r as :ref, f as :fn) ``` ### values ``` Takes an associative collection and returns a list of values in that collection. Returns an empty list on anything other than a collection. (coll) ``` ### zero? ``` Returns true if a number is 0. (0) (_) ```