# Ludus prelude documentation These functions are available in every Ludus script. The documentation for any function can be found within Ludus by passing the function to `doc!`, e.g., running `doc! (add)` will send the documentation for `add` to the console. For more information on the syntax & semantics of the Ludus language, see [language.md](./language.md). ## A few notes **Naming conventions.** Functions whose name ends with a question mark, e.g., `eq?`, return booleans. Functions whose name ends with an exclamation point, e.g., `make!`, change state in some way. In other words, they _do things_ rather than _calculating values_. Functions whose name includes a slash either convert from one value to another, e.g. `deg/rad`, or they are variations on a function, e.g. `div/0` as a variation on `div`. **How entries are formatted.** Each entry has a brief (sometimes too brief!) description of what it does. It is followed by the patterns for each of its function clauses. This should be enough to indicate order of arguments, types, and so on. **Patterns often, but do not always, indicate types.** Typed patterns are written as `foo as :bar`, where the type is indicated by the keyword. Possible ludus types are: `:nil`, `:boolean`, `:number`, `:keyword` (atomic values); `:string` (strings are their own beast); `:tuple` and `:list` (indexed collections); `:set` (sets are specific), `:dict` and `:ns` (associative collections); and `:ref` (references). **Conventional types.** Ludus has two types based on conventions. * _Result tuples._ Results are a way of modeling the result of a calculation that might fail. The two possible values are `(:ok, value)` and `(:err, msg)`. `msg` is usually a string describing what went wrong. To work with result tuples, see [`unwrap!`](#unwrap) and [`unwrap_or`](#unwrap_or). That said, usually you work with these using pattern matching. * _Vectors._ Vectors are 2-element tuples of x and y coordinates. The origin is `(0, 0)`. Many math functions take vectors as well as numbers, e.g., `add` and `mult`. You will see vectors indicated in patterns by an `(x, y)` tuple. You can see what this looks like in the last clause of `add`: `((x1, y1), (x2, y2))`. ## Functions by topic ### Boolean [and](#and)    [bool](#bool)    [bool?](#bool)    [false?](#false)    [not](#not)    [or](#or)    [true?](#true) ### Boxes and state [box?](#box)    [store!](#store)    [unbox](#unbox)    [update!](#update) ### Dicts [any?](#any)    [assoc](#assoc)    [assoc?](#assoc)    [coll?](#coll)    [count](#count)    [dict](#dict)    [dict?](#dict)    [diff](#diff)    [dissoc](#dissoc)    [empty?](#empty)    [get](#get)    [keys](#keys)    [random](#random)    [update](#update)    [values](#values) ### Environment and i/o [doc!](#doc)    [print!](#print)    [report!](#report)    [state](#state) ### Errors [assert!](#assert) ### Lists [any?](#any)    [append](#append)    [at](#at)    [butlast](#butlast)    [coll?](#coll)    [concat](#concat)    [count](#count)    [each!](#each)    [empty?](#empty)    [filter](#filter)    [first](#first)    [fold](#fold)    [join](#join)    [keep](#keep)    [last](#last)    [list](#list)    [list?](#list)    [map](#map)    [ordered?](#ordered)    [random](#random)    [range](#range)    [rest](#rest)    [second](#second)    [sentence](#sentence)    [slice](#slice) ### Math [abs](#abs)    [add](#add)    [angle](#angle)    [atan/2](#atan/2)    [between?](#between)    [ceil](#ceil)    [cos](#cos)    [dec](#dec)    [deg/rad](#deg/rad)    [deg/turn](#deg/turn)    [dist](#dist)    [div](#div)    [div/0](#div/0)    [div/safe](#div/safe)    [even?](#even)    [floor](#floor)    [gt?](#gt)    [gte?](#gte)    [heading/vector](#heading/vector)    [inc](#inc)    [inv](#inv)    [inv/0](#inv/0)    [inv/safe](#inv/safe)    [lt?](#lt)    [lte?](#lte)    [max](#max)    [min](#min)    [mod](#mod)    [mod/0](#mod/0)    [mod/safe](#mod/safe)    [mult](#mult)    [neg](#neg)    [neg?](#neg)    [odd?](#odd)    [pi](#pi)    [pos?](#pos)    [rad/deg](#rad/deg)    [rad/turn](#rad/turn)    [random](#random)    [random\_int](#random\_int)    [range](#range)    [round](#round)    [sin](#sin)    [sqrt](#sqrt)    [sqrt/safe](#sqrt/safe)    [square](#square)    [sub](#sub)    [sum\_of_squares](#sum\_of_squares)    [tan](#tan)    [tau](#tau)    [turn/deg](#turn/deg)    [turn/rad](#turn/rad)    [zero?](#zero) ### Results [err](#err)    [err?](#err)    [ok](#ok)    [ok?](#ok)    [unwrap!](#unwrap)    [unwrap\_or](#unwrap\_or) ### Sets [any?](#any)    [append](#append)    [coll?](#coll)    [concat](#concat)    [contains?](#contains)    [count](#count)    [empty?](#empty)    [omit](#omit)    [random](#random)    [set](#set)    [set?](#set) ### Strings [any?](#any)    [concat](#concat)    [count](#count)    [downcase](#downcase)    [empty?](#empty)    [join](#join)    [sentence](#sentence)    [show](#show)    [slice](#slice)    [split](#split)    [string](#string)    [string?](#string)    [strip](#strip)    [trim](#trim)    [upcase](#upcase)    [words](#words) ### Tuples [any?](#any)    [at](#at)    [coll?](#coll)    [count](#count)    [empty?](#empty)    [first](#first)    [ordered?](#ordered)    [second](#second)    [tuple?](#tuple) ### Turtle graphics [back!](#back)    [background!](#background)    [bk!](#bk)    [clear!](#clear)    [colors](#colors)    [fd!](#fd)    [forward!](#forward)    [goto!](#goto)    [heading](#heading)    [heading/vector](#heading/vector)    [home!](#home)    [left!](#left)    [lt!](#lt)    [pc!](#pc)    [pd!](#pd)    [pencolor](#pencolor)    [pencolor!](#pencolor)    [pendown!](#pendown)    [pendown?](#pendown)    [penup!](#penup)    [penwidth](#penwidth)    [penwidth!](#penwidth)    [position](#position)    [pu!](#pu)    [pw!](#pw)    [render\_turtle!](#render\_turtle)    [reset\_turtle!](#reset\_turtle)    [right!](#right)    [rt!](#rt)    [turtle\_state](#turtle\_state) ### Types and values [assoc?](#assoc)    [bool?](#bool)    [box?](#box)    [coll?](#coll)    [dict?](#dict)    [eq?](#eq)    [fn?](#fn)    [keyword?](#keyword)    [list?](#list)    [neq?](#neq)    [nil?](#nil)    [number?](#number)    [ordered?](#ordered)    [set?](#set)    [show](#show)    [some](#some)    [some?](#some)    [string?](#string)    [tuple?](#tuple)    [type](#type) ## All functions, alphabetically [abs](#abs)    [add](#add)    [and](#and)    [angle](#angle)    [any?](#any)    [append](#append)    [assert!](#assert)    [assoc](#assoc)    [assoc?](#assoc)    [at](#at)    [atan/2](#atan/2)    [back!](#back)    [background!](#background)    [between?](#between)    [bg!](#bg)    [bgcolor](#bgcolor)    [bk!](#bk)    [bool](#bool)    [bool?](#bool)    [box?](#box)    [butlast](#butlast)    [ceil](#ceil)    [clear!](#clear)    [coll?](#coll)    [colors](#colors)    [concat](#concat)    [contains?](#contains)    [cos](#cos)    [count](#count)    [dec](#dec)    [deg/rad](#deg/rad)    [deg/turn](#deg/turn)    [dict](#dict)    [dict?](#dict)    [diff](#diff)    [dissoc](#dissoc)    [dist](#dist)    [div](#div)    [div/0](#div/0)    [div/safe](#div/safe)    [doc!](#doc)    [downcase](#downcase)    [each!](#each)    [empty?](#empty)    [eq?](#eq)    [err](#err)    [err?](#err)    [even?](#even)    [false?](#false)    [fd!](#fd)    [filter](#filter)    [first](#first)    [floor](#floor)    [fn?](#fn)    [fold](#fold)    [forward!](#forward)    [get](#get)    [goto!](#goto)    [gt?](#gt)    [gte?](#gte)    [heading](#heading)    [heading/vector](#heading/vector)    [home!](#home)    [inc](#inc)    [inv](#inv)    [inv/0](#inv/0)    [inv/safe](#inv/safe)    [join](#join)    [keep](#keep)    [keys](#keys)    [keyword?](#keyword)    [last](#last)    [left!](#left)    [list](#list)    [list?](#list)    [load\_turtle_state!](#load\_turtle_state)    [lt!](#lt)    [lt?](#lt)    [lte?](#lte)    [map](#map)    [max](#max)    [min](#min)    [mod](#mod)    [mod/0](#mod/0)    [mod/safe](#mod/safe)    [mult](#mult)    [neg](#neg)    [neg?](#neg)    [neq?](#neq)    [nil?](#nil)    [not](#not)    [odd?](#odd)    [ok](#ok)    [ok?](#ok)    [omit](#omit)    [or](#or)    [ordered?](#ordered)    [p5\_calls](#p5\_calls)    [pc!](#pc)    [pd!](#pd)    [pencolor](#pencolor)    [pencolor!](#pencolor)    [pendown!](#pendown)    [pendown?](#pendown)    [penup!](#penup)    [penwidth](#penwidth)    [penwidth!](#penwidth)    [pi](#pi)    [pos?](#pos)    [position](#position)    [print!](#print)    [pu!](#pu)    [pw!](#pw)    [rad/deg](#rad/deg)    [rad/turn](#rad/turn)    [random](#random)    [random\_int](#random\_int)    [range](#range)    [render\_turtle!](#render\_turtle)    [report!](#report)    [reset\_turtle!](#reset\_turtle)    [rest](#rest)    [right!](#right)    [round](#round)    [rt!](#rt)    [second](#second)    [sentence](#sentence)    [set](#set)    [set?](#set)    [show](#show)    [sin](#sin)    [slice](#slice)    [some](#some)    [some?](#some)    [split](#split)    [sqrt](#sqrt)    [sqrt/safe](#sqrt/safe)    [square](#square)    [state](#state)    [store!](#store)    [string](#string)    [string?](#string)    [strip](#strip)    [sub](#sub)    [sum\_of_squares](#sum\_of_squares)    [tan](#tan)    [tau](#tau)    [trim](#trim)    [tuple?](#tuple)    [turn/deg](#turn/deg)    [turn/rad](#turn/rad)    [turtle\_commands](#turtle\_commands)    [turtle\_state](#turtle\_state)    [turtle\_states](#turtle\_states)    [type](#type)    [unbox](#unbox)    [unwrap!](#unwrap)    [unwrap\_or](#unwrap\_or)    [upcase](#upcase)    [update](#update)    [update!](#update)    [values](#values)    [words](#words)    [ws?](#ws)    [zero?](#zero) ## Function documentation ### abs Returns the absolute value of a number. ``` (0) (n as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### add Adds numbers or vectors. ``` () (x as :number) (x as :number, y as :number) (x, y, ...) ((x1, y1), (x2, y2)) ``` [Back to top.](#ludus-prelude-documentation) --- ### and Returns true if all values passed in are truthy. Note that this does not short-circuit: all arguments are evaulated before they are passed in. ``` () (x) (x, y) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### angle Calculates the angle between two vectors. ``` (v1, v2) ``` [Back to top.](#ludus-prelude-documentation) --- ### any? Returns true if something is not empty, otherwise returns false (including for things that can't be logically full, like numbers). ``` ([...]) (#{...}) (s as :set) ((...)) (s as :string) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### append Adds an element to a list or set. ``` () (xs as :list) (xs as :list, x) (xs as :set) (xs as :set, x) ``` [Back to top.](#ludus-prelude-documentation) --- ### assert! Asserts a condition: returns the value if the value is truthy, panics if the value is falsy. Takes an optional message. ``` (value) (msg, value) ``` [Back to top.](#ludus-prelude-documentation) --- ### assoc Takes a dict, key, and value, and returns a new dict with the key set to value. ``` () (dict as :dict) (dict as :dict, key as :keyword, value) (dict as :dict, (key as :keyword, value)) ``` [Back to top.](#ludus-prelude-documentation) --- ### assoc? Returns true if a value is an associative collection: a dict or a pkg. ``` (assoc as :dict) (assoc as :pkg) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### at Returns the element at index n of a list or tuple, or the byte at index n of a string. Zero-indexed: the first element is at index 0. Returns nil if nothing is found in a list or tuple; returns an empty string if nothing is found in a string. ``` (xs as :list, n as :number) (xs as :tuple, n as :number) (str as :string, n as :number) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### atan/2 Returns an angle from a slope. Takes an optional keyword argument to specify units. Takes either two numbers or a vector tuple. ``` (x as :number, y as :number) (x, y, :turns) (x, y, :radians) (x, y, :degrees) ((x, y)) ((x, y), units as :keyword) ``` [Back to top.](#ludus-prelude-documentation) --- ### back! Moves the turtle backward by a number of steps. Alias: bk! ``` (steps as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### background! Sets the background color behind the turtle and path. Alias: bg! ``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` [Back to top.](#ludus-prelude-documentation) --- ### between? Returns true if a number is in the range [lower, higher): greater than or equal to the lower number, less than the higher. ``` (lower as :number, higher as :number, x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### bg! Sets the background color behind the turtle and path. Alias: bg! ``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` [Back to top.](#ludus-prelude-documentation) --- ### bgcolor No documentation available. --- ### bk! Moves the turtle backward by a number of steps. Alias: bk! ``` (steps as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### bool Returns false if a value is nil or false, otherwise returns true. ``` (nil) (false) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### bool? Returns true if a value is of type :boolean. ``` (false) (true) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### box? Returns true if a value is a box. ``` (b as :box) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### butlast Returns a list, omitting the last element. ``` (xs as :list) ``` [Back to top.](#ludus-prelude-documentation) --- ### ceil Truncates a number towards positive infinity. With negative numbers, it returns the integer part. With positive numbers, returns the next more-positive integer. ``` (n as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### clear! Clears the canvas and sends the turtle home. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### coll? Returns true if a value is a collection: dict, list, tuple, or set. ``` (coll as :dict) (coll as :list) (coll as :tuple) (coll as :set) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### colors No documentation available. --- ### concat Combines two lists, strings, or sets. ``` (x as :string, y as :string) (xs as :list, ys as :list) (xs as :set, ys as :set) (xs, ys, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### contains? Returns true if a set or list contains a value. ``` (value, set as :set) (value, list as :list) ``` [Back to top.](#ludus-prelude-documentation) --- ### cos Returns the cosine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in. ``` (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` [Back to top.](#ludus-prelude-documentation) --- ### count Returns the number of elements in a collection (including string). ``` (xs as :list) (xs as :tuple) (xs as :dict) (xs as :string) (xs as :set) ``` [Back to top.](#ludus-prelude-documentation) --- ### dec Decrements a number. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### deg/rad Converts an angle in degrees to an angle in radians. ``` (a as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### deg/turn Converts an angle in degrees to an angle in turns. ``` (a as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### dict Takes a list or tuple of (key, value) tuples and returns it as a dict. Returns dicts unharmed. ``` (dict as :dict) (list as :list) (tup as :tuple) ``` [Back to top.](#ludus-prelude-documentation) --- ### dict? Returns true if a value is a dict. ``` (dict as :dict) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### diff Takes two dicts and returns a dict describing their differences. Does this shallowly, offering diffs only for keys in the original dict. ``` (d1 as :dict, d2 as :dict) ``` [Back to top.](#ludus-prelude-documentation) --- ### dissoc Takes a dict and a key, and returns a new dict with the key and associated value omitted. ``` (dict as :dict) (dict as :dict, key as :keyword) ``` [Back to top.](#ludus-prelude-documentation) --- ### dist Returns the distance from the origin to a point described by x and y, or by the vector (x, y). ``` (x as :number, y as :number) ((x, y)) ``` [Back to top.](#ludus-prelude-documentation) --- ### div Divides numbers. Panics on division by zero. ``` (x as :number) (_, 0) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### div/0 Divides numbers. Returns 0 on division by zero. ``` (x as :number) (_, 0) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### div/safe Divides a number. Returns a result tuple. ``` (x as :number) (_, 0) (x, y) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### doc! Prints the documentation of a function to the console. ``` (f as :fn) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### downcase Takes a string and returns it in all lowercase. Works only for ascii characters. ``` (str as :string) ``` [Back to top.](#ludus-prelude-documentation) --- ### each! Takes a list and applies a function, presumably with side effects, to each element in the list. Returns nil. ``` (f! as :fn, []) (f! as :fn, [x]) (f! as :fn, [x, ...]) ``` [Back to top.](#ludus-prelude-documentation) --- ### empty? Returns true if something is empty. Otherwise returns false (including for things that can't logically be empty, like numbers). ``` ([]) (#{}) (s as :set) (()) ("") (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### eq? Returns true if all arguments have the same value. ``` (x) (x, y) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### err Takes a value and wraps it in an :err result tuple, presumably as an error message. ``` (msg) ``` [Back to top.](#ludus-prelude-documentation) --- ### err? Takes a value and returns true if it is an :err result tuple. ``` ((:err, _)) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### even? Returns true if a value is an even number, otherwise returns false. ``` (x as :number) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### false? Returns `true` if a value is `false`, otherwise returns `false`. Useful to distinguish between `false` and `nil`. ``` (false) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### fd! Moves the turtle forward by a number of steps. Alias: fd! ``` (steps as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### filter Takes a list and a predicate function, and returns a new list with only the items that produce truthy values when the function is called on them. E.g., `filter ([1, 2, 3, 4], odd?) &=> [1, 3]`. ``` (p? as :fn, xs) ``` [Back to top.](#ludus-prelude-documentation) --- ### first Returns the first element of a list or tuple. ``` (xs) ``` [Back to top.](#ludus-prelude-documentation) --- ### floor Truncates a number towards negative infinity. With positive numbers, it returns the integer part. With negative numbers, returns the next more-negative integer. ``` (n as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### fn? Returns true if an argument is a function. ``` (f as :fn) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### fold Folds a list. ``` (f as :fn, xs as :list) (f as :fn, xs as :list, root) ``` [Back to top.](#ludus-prelude-documentation) --- ### forward! Moves the turtle forward by a number of steps. Alias: fd! ``` (steps as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### get Takes a key, dict, and optional default value; returns the value at key. If the value is not found, returns nil or the default value. ``` (key as :keyword) (key as :keyword, dict as :dict) (key as :keyword, dict as :dict, default) ``` [Back to top.](#ludus-prelude-documentation) --- ### goto! Sends the turtle to (x, y) coordinates. If the pen is down, the turtle will draw a path to its new location. ``` (x as :number, y as :number) ((x, y)) ``` [Back to top.](#ludus-prelude-documentation) --- ### gt? Returns true if numbers are in decreasing order. ``` (x as :number) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### gte? Returns true if numbers are in decreasing or flat order. ``` (x as :number) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### heading Returns the turtle's current heading. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### heading/vector Takes a turtle heading, and returns a unit vector of that heading. ``` (heading) ``` [Back to top.](#ludus-prelude-documentation) --- ### home! Sends the turtle home: to the centre of the screen, pointing up. If the pen is down, the turtle will draw a path to home. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### inc Increments a number. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### inv Returns the inverse of a number: 1/n or `div (1, n)`. Panics on division by zero. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### inv/0 Returns the inverse of a number: 1/n or `div/0 (1, n)`. Returns 0 on division by zero. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### inv/safe Returns the inverse of a number: 1/n or `div/safe (1, n)`. Returns a result tuple. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### join Takes a list of strings, and joins them into a single string, interposing an optional separator. ``` ([]) ([str as :string]) (strs as :list) ([str as :string], separator as :string) ([str, ...], separator as :string) ``` [Back to top.](#ludus-prelude-documentation) --- ### keep Takes a list and returns a new list with any `nil` values omitted. ``` (xs) ``` [Back to top.](#ludus-prelude-documentation) --- ### keys Takes a dict and returns a list of keys in that dict. ``` (dict as :dict) ``` [Back to top.](#ludus-prelude-documentation) --- ### keyword? Returns true if a value is a keyword, otherwise returns false. ``` (kw as :keyword) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### last Returns the last element of a list or tuple. ``` (xs) ``` [Back to top.](#ludus-prelude-documentation) --- ### left! Rotates the turtle left, measured in turns. Alias: lt! ``` (turns as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### list Takes a value and returns it as a list. For values, it simply wraps them in a list. For collections, conversions are as follows. A tuple->list conversion preservers order and length. Unordered collections do not preserve order: sets and dicts don't have predictable or stable ordering in output. Dicts return lists of (key, value) tuples. ``` (x) ``` [Back to top.](#ludus-prelude-documentation) --- ### list? Returns true if the value is a list. ``` (l as :list) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### load_turtle_state! Sets the turtle state to a previously saved state. Returns the state. ``` (state) ``` [Back to top.](#ludus-prelude-documentation) --- ### lt! Rotates the turtle left, measured in turns. Alias: lt! ``` (turns as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### lt? Returns true if numbers are in increasing order. ``` (x as :number) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### lte? Returns true if numbers are in increasing or flat order. ``` (x as :number) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### map Maps a function over a list: returns a new list with elements that are the result of applying the function to each element in the original list. E.g., `map ([1, 2, 3], inc) &=> [2, 3, 4]`. ``` (f as :fn, xs) (kw as :keyword, xs) ``` [Back to top.](#ludus-prelude-documentation) --- ### max Returns the number in its arguments that is closest to positive infinity. ``` (x as :number) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### min Returns the number in its arguments that is closest to negative infinity. ``` (x as :number) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### mod Returns the modulus of num and div. Truncates towards negative infinity. Panics if div is 0. ``` (num as :number, 0) (num as :number, div as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### mod/0 Returns the modulus of num and div. Truncates towards negative infinity. Returns 0 if div is 0. ``` (num as :number, 0) (num as :number, div as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### mod/safe Returns the modulus of num and div in a result tuple, or an error if div is 0. Truncates towards negative infinity. ``` (num as :number, 0) (num as :number, div as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### mult Multiplies numbers or vectors. ``` () (x as :number) (x as :number, y as :number) (x, y, ...) (scalar as :number, (x, y)) ((x, y), scalar as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### neg Multiplies a number by -1, negating it. ``` (n as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### neg? Returns true if a value is a negative number, otherwise returns false. ``` (x as :number) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### neq? Returns true if none of the arguments have the same value. ``` (x) (x, y) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### nil? Returns true if a value is nil. ``` (nil) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### not Returns false if a value is truthy, true if a value is falsy. ``` (nil) (false) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### odd? Returns true if a value is an odd number, otherwise returns false. ``` (x as :number) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### ok Takes a value and wraps it in an :ok result tuple. ``` (value) ``` [Back to top.](#ludus-prelude-documentation) --- ### ok? Takes a value and returns true if it is an :ok result tuple. ``` ((:ok, _)) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### omit Returns a new set with the value omitted. ``` (value, s as :set) ``` [Back to top.](#ludus-prelude-documentation) --- ### or Returns true if any value passed in is truthy. Note that this does not short-circuit: all arguments are evaluated before they are passed in. ``` () (x) (x, y) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### ordered? Returns true if a value is an indexed collection: list or tuple. ``` (coll as :list) (coll as :tuple) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### p5_calls No documentation available. --- ### pc! Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc! ``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` [Back to top.](#ludus-prelude-documentation) --- ### pd! Lowers the turtle's pen, causing it to draw. Alias: pd! ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### pencolor Returns the turtle's pen color as an (r, g, b, a) tuple. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### pencolor! Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc! ``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` [Back to top.](#ludus-prelude-documentation) --- ### pendown! Lowers the turtle's pen, causing it to draw. Alias: pd! ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### pendown? Returns the turtle's pen state: true if the pen is down. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### penup! Lifts the turtle's pen, stopping it from drawing. Alias: pu! ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### penwidth Returns the turtle's pen width in pixels. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### penwidth! Sets the width of the turtle's pen, measured in pixels. Alias: pw! ``` (width as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### pi No documentation available. --- ### pos? Returns true if a value is a positive number, otherwise returns false. ``` (x as :number) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### position Returns the turtle's current position. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### print! Sends a text representation of Ludus values to the console. ``` (...) ``` [Back to top.](#ludus-prelude-documentation) --- ### pu! Lifts the turtle's pen, stopping it from drawing. Alias: pu! ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### pw! Sets the width of the turtle's pen, measured in pixels. Alias: pw! ``` (width as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### rad/deg Converts an angle in radians to an angle in degrees. ``` (a as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### rad/turn Converts an angle in radians to an angle in turns. ``` (a as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### random Returns a random something. With zero arguments, returns a random number between 0 (inclusive) and 1 (exclusive). With one argument, returns a random number between 0 and n. With two arguments, returns a random number between m and n. Alternately, given a collection (list, dict, set), it returns a random member of that collection. ``` () (n as :number) (m as :number, n as :number) (l as :list) (d as :dict) (s as :set) ``` [Back to top.](#ludus-prelude-documentation) --- ### random_int Returns a random integer. With one argument, returns a random integer between 0 and that number. With two arguments, returns a random integer between them. ``` (n as :number) (m as :number, n as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### range Returns the set of integers between start (inclusive) and end (exclusive) as a list: [start, end). With one argument, starts at 0. If end is less than start, returns an empty list. ``` (end as :number) (start as :number, end as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### render_turtle! No docstring available. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### report! Prints a value, then returns it. ``` (x) (msg as :string, x) ``` [Back to top.](#ludus-prelude-documentation) --- ### reset_turtle! Resets the turtle to its original state. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### rest Returns all but the first element of a list or tuple, as a list. ``` (xs as :list) (xs as :tuple) ``` [Back to top.](#ludus-prelude-documentation) --- ### right! Rotates the turtle right, measured in turns. Alias: rt! ``` (turns as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### round Rounds a number to the nearest integer. ``` (n as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### rt! Rotates the turtle right, measured in turns. Alias: rt! ``` (turns as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### second Returns the second element of a list or tuple. ``` (xs) ``` [Back to top.](#ludus-prelude-documentation) --- ### sentence Takes a list of words and turns it into a sentence. ``` (strs as :list) ``` [Back to top.](#ludus-prelude-documentation) --- ### set Takes an ordered collection--list or tuple--and turns it into a set. ``` (xs as :list) (xs as :tuple) ``` [Back to top.](#ludus-prelude-documentation) --- ### set? Returns true if a value is a set. ``` (xs as :set) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### show Returns a text representation of a Ludus value as a string. ``` (x) ``` [Back to top.](#ludus-prelude-documentation) --- ### sin Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in. ``` (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` [Back to top.](#ludus-prelude-documentation) --- ### slice Returns a slice of a list, representing a sub-list. ``` (xs as :list, end as :number) (xs as :list, start as :number, end as :number) (str as :string, end as :number) (str as :string, start as :number, end as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### some Takes a possibly nil value and a default value. Returns the value if it's not nil, returns the default if it's nil. ``` (nil, default) (value, _) ``` [Back to top.](#ludus-prelude-documentation) --- ### some? Returns true if a value is not nil. ``` (nil) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### split Takes a string, and turns it into a list of strings, breaking on the separator. ``` (str as :string, break as :string) ``` [Back to top.](#ludus-prelude-documentation) --- ### sqrt Returns the square root of a number. Panics if the number is negative. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### sqrt/safe Returns a result containing the square root of a number, or an error if the number is negative. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### square Squares a number. ``` (x as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### state No documentation available. --- ### store! Stores a value in a box, replacing the value that was previously there. Returns the value. ``` (b as :box, value) ``` [Back to top.](#ludus-prelude-documentation) --- ### string Converts a value to a string by using `show`. If it is a string, returns it unharmed. Use this to build up strings of different kinds of values. ``` (x as :string) (x) (x, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### string? Returns true if a value is a string. ``` (x as :string) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### strip Removes punctuation from a string, removing all instances of ,.;:?! ``` ("{x},{y}") ("{x}.{y}") ("{x};{y}") ("{x}:{y}") ("{x}?{y}") ("{x}!{y}") (x) ``` [Back to top.](#ludus-prelude-documentation) --- ### sub Subtracts numbers or vectors. ``` () (x as :number) (x as :number, y as :number) (x, y, ...) ((x1, y1), (x2, y2)) ``` [Back to top.](#ludus-prelude-documentation) --- ### sum_of_squares Returns the sum of squares of numbers. ``` () (x as :number) (x as :number, y as :number) (x, y, ...) ``` [Back to top.](#ludus-prelude-documentation) --- ### tan Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in. ``` (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` [Back to top.](#ludus-prelude-documentation) --- ### tau No documentation available. --- ### trim Trims whitespace from a string. Takes an optional argument, `:left` or `:right`, to trim only on the left or right. ``` (str as :string) (str as :string, :left) (str as :string, :right) ``` [Back to top.](#ludus-prelude-documentation) --- ### tuple? Returns true if a value is a tuple. ``` (tuple as :tuple) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### turn/deg Converts an angle in turns to an angle in degrees. ``` (a as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### turn/rad Converts an angle in turns to an angle in radians. ``` (a as :number) ``` [Back to top.](#ludus-prelude-documentation) --- ### turtle_commands No documentation available. --- ### turtle_state Returns the turtle's current state. ``` () ``` [Back to top.](#ludus-prelude-documentation) --- ### turtle_states No documentation available. --- ### type Returns a keyword representing the type of the value passed in. ``` (x) ``` [Back to top.](#ludus-prelude-documentation) --- ### unbox Returns the value that is stored in a box. ``` (b as :box) ``` [Back to top.](#ludus-prelude-documentation) --- ### unwrap! Takes a result tuple. If it's :ok, then returns the value. If it's not :ok, then it panics. If it's not a result tuple, it also panics. ``` ((:ok, value)) ((:err, msg)) (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### unwrap_or Takes a value that is a result tuple and a default value. If it's :ok, then it returns the value. If it's :err, returns the default value. ``` ((:ok, value), _) ((:err, _), default) ``` [Back to top.](#ludus-prelude-documentation) --- ### upcase Takes a string and returns it in all uppercase. Works only for ascii characters. ``` (str as :string) ``` [Back to top.](#ludus-prelude-documentation) --- ### update Takes a dict, key, and function, and returns a new dict with the key set to the result of applying the function to original value held at the key. ``` (dict as :dict) (dict as :dict, key as :keyword, updater as :fn) ``` [Back to top.](#ludus-prelude-documentation) --- ### update! Updates a box by applying a function to its value. Returns the new value. ``` (b as :box, f as :fn) ``` [Back to top.](#ludus-prelude-documentation) --- ### values Takes a dict and returns a list of values in that dict. ``` (dict) ``` [Back to top.](#ludus-prelude-documentation) --- ### words Takes a string and returns a list of the words in the string. Strips all whitespace. ``` (str as :string) ``` [Back to top.](#ludus-prelude-documentation) --- ### ws? Tells if a string is a whitespace character. ``` (" ") ("\n") ("\t") (_) ``` [Back to top.](#ludus-prelude-documentation) --- ### zero? Returns true if a number is 0. ``` (0) (_) ``` [Back to top.](#ludus-prelude-documentation)