/** * @license * Copyright The Closure Library Authors. * SPDX-License-Identifier: Apache-2.0 */ /** * @fileoverview Additional mathematical functions. */ goog.provide('goog.math'); goog.require('goog.asserts'); /** * Returns a random integer greater than or equal to 0 and less than `a`. * @param {number} a The upper bound for the random integer (exclusive). * @return {number} A random integer N such that 0 <= N < a. */ goog.math.randomInt = function(a) { 'use strict'; return Math.floor(Math.random() * a); }; /** * Returns a random number greater than or equal to `a` and less than * `b`. * @param {number} a The lower bound for the random number (inclusive). * @param {number} b The upper bound for the random number (exclusive). * @return {number} A random number N such that a <= N < b. */ goog.math.uniformRandom = function(a, b) { 'use strict'; return a + Math.random() * (b - a); }; /** * Takes a number and clamps it to within the provided bounds. * @param {number} value The input number. * @param {number} min The minimum value to return. * @param {number} max The maximum value to return. * @return {number} The input number if it is within bounds, or the nearest * number within the bounds. */ goog.math.clamp = function(value, min, max) { 'use strict'; return Math.min(Math.max(value, min), max); }; /** * The % operator in JavaScript returns the remainder of a / b, but differs from * some other languages in that the result will have the same sign as the * dividend. For example, -1 % 8 == -1, whereas in some other languages * (such as Python) the result would be 7. This function emulates the more * correct modulo behavior, which is useful for certain applications such as * calculating an offset index in a circular list. * * @param {number} a The dividend. * @param {number} b The divisor. * @return {number} a % b where the result is between 0 and b (either 0 <= x < b * or b < x <= 0, depending on the sign of b). */ goog.math.modulo = function(a, b) { 'use strict'; var r = a % b; // If r and b differ in sign, add b to wrap the result to the correct sign. return (r * b < 0) ? r + b : r; }; /** * Performs linear interpolation between values a and b. Returns the value * between a and b proportional to x (when x is between 0 and 1. When x is * outside this range, the return value is a linear extrapolation). * @param {number} a A number. * @param {number} b A number. * @param {number} x The proportion between a and b. * @return {number} The interpolated value between a and b. */ goog.math.lerp = function(a, b, x) { 'use strict'; return a + x * (b - a); }; /** * Tests whether the two values are equal to each other, within a certain * tolerance to adjust for floating point errors. * @param {number} a A number. * @param {number} b A number. * @param {number=} opt_tolerance Optional tolerance range. Defaults * to 0.000001. If specified, should be greater than 0. * @return {boolean} Whether `a` and `b` are nearly equal. */ goog.math.nearlyEquals = function(a, b, opt_tolerance) { 'use strict'; return Math.abs(a - b) <= (opt_tolerance || 0.000001); }; // TODO(user): Rename to normalizeAngle, retaining old name as deprecated // alias. /** * Normalizes an angle to be in range [0-360). Angles outside this range will * be normalized to be the equivalent angle with that range. * @param {number} angle Angle in degrees. * @return {number} Standardized angle. */ goog.math.standardAngle = function(angle) { 'use strict'; return goog.math.modulo(angle, 360); }; /** * Normalizes an angle to be in range [0-2*PI). Angles outside this range will * be normalized to be the equivalent angle with that range. * @param {number} angle Angle in radians. * @return {number} Standardized angle. */ goog.math.standardAngleInRadians = function(angle) { 'use strict'; return goog.math.modulo(angle, 2 * Math.PI); }; /** * Converts degrees to radians. * @param {number} angleDegrees Angle in degrees. * @return {number} Angle in radians. */ goog.math.toRadians = function(angleDegrees) { 'use strict'; return angleDegrees * Math.PI / 180; }; /** * Converts radians to degrees. * @param {number} angleRadians Angle in radians. * @return {number} Angle in degrees. */ goog.math.toDegrees = function(angleRadians) { 'use strict'; return angleRadians * 180 / Math.PI; }; /** * For a given angle and radius, finds the X portion of the offset. * @param {number} degrees Angle in degrees (zero points in +X direction). * @param {number} radius Radius. * @return {number} The x-distance for the angle and radius. */ goog.math.angleDx = function(degrees, radius) { 'use strict'; return radius * Math.cos(goog.math.toRadians(degrees)); }; /** * For a given angle and radius, finds the Y portion of the offset. * @param {number} degrees Angle in degrees (zero points in +X direction). * @param {number} radius Radius. * @return {number} The y-distance for the angle and radius. */ goog.math.angleDy = function(degrees, radius) { 'use strict'; return radius * Math.sin(goog.math.toRadians(degrees)); }; /** * Computes the angle between two points (x1,y1) and (x2,y2). * Angle zero points in the +X direction, 90 degrees points in the +Y * direction (down) and from there we grow clockwise towards 360 degrees. * @param {number} x1 x of first point. * @param {number} y1 y of first point. * @param {number} x2 x of second point. * @param {number} y2 y of second point. * @return {number} Standardized angle in degrees of the vector from * x1,y1 to x2,y2. */ goog.math.angle = function(x1, y1, x2, y2) { 'use strict'; return goog.math.standardAngle( goog.math.toDegrees(Math.atan2(y2 - y1, x2 - x1))); }; /** * Computes the difference between startAngle and endAngle (angles in degrees). * @param {number} startAngle Start angle in degrees. * @param {number} endAngle End angle in degrees. * @return {number} The number of degrees that when added to * startAngle will result in endAngle. Positive numbers mean that the * direction is clockwise. Negative numbers indicate a counter-clockwise * direction. * The shortest route (clockwise vs counter-clockwise) between the angles * is used. * When the difference is 180 degrees, the function returns 180 (not -180) * angleDifference(30, 40) is 10, and angleDifference(40, 30) is -10. * angleDifference(350, 10) is 20, and angleDifference(10, 350) is -20. */ goog.math.angleDifference = function(startAngle, endAngle) { 'use strict'; var d = goog.math.standardAngle(endAngle) - goog.math.standardAngle(startAngle); if (d > 180) { d = d - 360; } else if (d <= -180) { d = 360 + d; } return d; }; /** * Returns the sign of a number as per the "sign" or "signum" function. * @param {number} x The number to take the sign of. * @return {number} -1 when negative, 1 when positive, 0 when 0. Preserves * signed zeros and NaN. */ goog.math.sign = function(x) { 'use strict'; if (x > 0) { return 1; } if (x < 0) { return -1; } return x; // Preserves signed zeros and NaN. }; /** * JavaScript implementation of Longest Common Subsequence problem. * http://en.wikipedia.org/wiki/Longest_common_subsequence * * Returns the longest possible array that is subarray of both of given arrays. * * @param {IArrayLike} array1 First array of objects. * @param {IArrayLike} array2 Second array of objects. * @param {Function=} opt_compareFn Function that acts as a custom comparator * for the array ojects. Function should return true if objects are equal, * otherwise false. * @param {Function=} opt_collectorFn Function used to decide what to return * as a result subsequence. It accepts 2 arguments: index of common element * in the first array and index in the second. The default function returns * element from the first array. * @return {!Array} A list of objects that are common to both arrays * such that there is no common subsequence with size greater than the * length of the list. * @template S,T */ goog.math.longestCommonSubsequence = function( array1, array2, opt_compareFn, opt_collectorFn) { 'use strict'; var compare = opt_compareFn || function(a, b) { 'use strict'; return a == b; }; var collect = opt_collectorFn || function(i1, i2) { 'use strict'; return array1[i1]; }; var length1 = array1.length; var length2 = array2.length; var arr = []; for (var i = 0; i < length1 + 1; i++) { arr[i] = []; arr[i][0] = 0; } for (var j = 0; j < length2 + 1; j++) { arr[0][j] = 0; } for (i = 1; i <= length1; i++) { for (j = 1; j <= length2; j++) { if (compare(array1[i - 1], array2[j - 1])) { arr[i][j] = arr[i - 1][j - 1] + 1; } else { arr[i][j] = Math.max(arr[i - 1][j], arr[i][j - 1]); } } } // Backtracking var result = []; var i = length1, j = length2; while (i > 0 && j > 0) { if (compare(array1[i - 1], array2[j - 1])) { result.unshift(collect(i - 1, j - 1)); i--; j--; } else { if (arr[i - 1][j] > arr[i][j - 1]) { i--; } else { j--; } } } return result; }; /** * Returns the sum of the arguments. * @param {...number} var_args Numbers to add. * @return {number} The sum of the arguments (0 if no arguments were provided, * `NaN` if any of the arguments is not a valid number). */ goog.math.sum = function(var_args) { 'use strict'; return /** @type {number} */ ( Array.prototype.reduce.call(arguments, function(sum, value) { 'use strict'; return sum + value; }, 0)); }; /** * Returns the arithmetic mean of the arguments. * @param {...number} var_args Numbers to average. * @return {number} The average of the arguments (`NaN` if no arguments * were provided or any of the arguments is not a valid number). */ goog.math.average = function(var_args) { 'use strict'; return goog.math.sum.apply(null, arguments) / arguments.length; }; /** * Returns the unbiased sample variance of the arguments. For a definition, * see e.g. http://en.wikipedia.org/wiki/Variance * @param {...number} var_args Number samples to analyze. * @return {number} The unbiased sample variance of the arguments (0 if fewer * than two samples were provided, or `NaN` if any of the samples is * not a valid number). */ goog.math.sampleVariance = function(var_args) { 'use strict'; var sampleSize = arguments.length; if (sampleSize < 2) { return 0; } var mean = goog.math.average.apply(null, arguments); var variance = goog.math.sum.apply( null, Array.prototype.map.call( arguments, function(val) { 'use strict'; return Math.pow(val - mean, 2); })) / (sampleSize - 1); return variance; }; /** * Returns the sample standard deviation of the arguments. For a definition of * sample standard deviation, see e.g. * http://en.wikipedia.org/wiki/Standard_deviation * @param {...number} var_args Number samples to analyze. * @return {number} The sample standard deviation of the arguments (0 if fewer * than two samples were provided, or `NaN` if any of the samples is * not a valid number). */ goog.math.standardDeviation = function(var_args) { 'use strict'; return Math.sqrt(goog.math.sampleVariance.apply(null, arguments)); }; /** * Returns whether the supplied number represents an integer, i.e. that is has * no fractional component. No range-checking is performed on the number. * @param {number} num The number to test. * @return {boolean} Whether `num` is an integer. */ goog.math.isInt = function(num) { 'use strict'; return isFinite(num) && num % 1 == 0; }; /** * Returns whether the supplied number is finite and not NaN. * @param {number} num The number to test. * @return {boolean} Whether `num` is a finite number. * @deprecated Use {@link isFinite} instead. */ goog.math.isFiniteNumber = function(num) { 'use strict'; return isFinite(num); }; /** * @param {number} num The number to test. * @return {boolean} Whether it is negative zero. */ goog.math.isNegativeZero = function(num) { 'use strict'; return num == 0 && 1 / num < 0; }; /** * Returns the precise value of floor(log10(num)). * Simpler implementations didn't work because of floating point rounding * errors. For example *
    *
  • Math.floor(Math.log(num) / Math.LN10) is off by one for num == 1e+3. *
  • Math.floor(Math.log(num) * Math.LOG10E) is off by one for num == 1e+15. *
  • Math.floor(Math.log10(num)) is off by one for num == 1e+15 - 1. *
* @param {number} num A floating point number. * @return {number} Its logarithm to base 10 rounded down to the nearest * integer if num > 0. -Infinity if num == 0. NaN if num < 0. */ goog.math.log10Floor = function(num) { 'use strict'; if (num > 0) { var x = Math.round(Math.log(num) * Math.LOG10E); return x - (parseFloat('1e' + x) > num ? 1 : 0); } return num == 0 ? -Infinity : NaN; }; /** * A tweaked variant of `Math.floor` which tolerates if the passed number * is infinitesimally smaller than the closest integer. It often happens with * the results of floating point calculations because of the finite precision * of the intermediate results. For example {@code Math.floor(Math.log(1000) / * Math.LN10) == 2}, not 3 as one would expect. * @param {number} num A number. * @param {number=} opt_epsilon An infinitesimally small positive number, the * rounding error to tolerate. * @return {number} The largest integer less than or equal to `num`. */ goog.math.safeFloor = function(num, opt_epsilon) { 'use strict'; goog.asserts.assert(opt_epsilon === undefined || opt_epsilon > 0); return Math.floor(num + (opt_epsilon || 2e-15)); }; /** * A tweaked variant of `Math.ceil`. See `goog.math.safeFloor` for * details. * @param {number} num A number. * @param {number=} opt_epsilon An infinitesimally small positive number, the * rounding error to tolerate. * @return {number} The smallest integer greater than or equal to `num`. */ goog.math.safeCeil = function(num, opt_epsilon) { 'use strict'; goog.asserts.assert(opt_epsilon === undefined || opt_epsilon > 0); return Math.ceil(num - (opt_epsilon || 2e-15)); };