# Ludus prelude documentation These functions are available in every Ludus script. The documentation for any function can be found within Ludus by passing the function to `doc!`, e.g., running `doc! (add)` will send the documentation for `add` to the console. ## A few notes **Naming conventions.** Functions whose name ends with a question mark, e.g., `eq?`, return booleans. Functions whose name ends with an exclamation point, e.g., `make!`, change state in some way. In other words, they _do things_ rather than _calculating values_. Functions whose name includes a slash either convert from one value to another, e.g. `deg/rad`, or they are variations on a function, e.g. `div/0` as a variation on `div`. **How entries are formatted.** Each entry has a brief (sometimes too brief!) description of what it does. It is followed by the patterns for each of its function clauses. •[abs](#abs)    •[add](#add)    •[and](#and)    •[angle](#angle)    •[append](#append)    •[assert!](#assert)    •[assoc](#assoc)    •[assoc?](#assoc)    •[at](#at)    •[atan/2](#atan/2)    •[back!](#back)    •[background!](#background)    •[bg!](#bg)    •[bgcolor](#bgcolor)    •[bk!](#bk)    •[bool](#bool)    •[bool?](#bool)    •[butlast](#butlast)    •[ceil](#ceil)    •[clear!](#clear)    •[coll?](#coll)    •[colors](#colors)    •[concat](#concat)    •[console](#console)    •[cos](#cos)    •[count](#count)    •[dec](#dec)    •[deg/rad](#deg/rad)    •[deg/turn](#deg/turn)    •[deref](#deref)    •[dict](#dict)    •[diff](#diff)    •[dissoc](#dissoc)    •[dist](#dist)    •[div](#div)    •[div/0](#div/0)    •[div/safe](#div/safe)    •[doc!](#doc)    •[each!](#each)    •[eq?](#eq)    •[err](#err)    •[err?](#err)    •[even?](#even)    •[false?](#false)    •[fd!](#fd)    •[first](#first)    •[floor](#floor)    •[flush!](#flush)    •[fn?](#fn)    •[fold](#fold)    •[forward!](#forward)    •[get](#get)    •[goto!](#goto)    •[gt?](#gt)    •[gte?](#gte)    •[heading](#heading)    •[heading/vector](#heading/vector)    •[home!](#home)    •[inc](#inc)    •[join](#join)    •[keys](#keys)    •[keyword?](#keyword)    •[last](#last)    •[left!](#left)    •[list](#list)    •[lt!](#lt)    •[lt?](#lt)    •[lte?](#lte)    •[make!](#make)    •[map](#map)    •[mod](#mod)    •[mult](#mult)    •[neg](#neg)    •[neg?](#neg)    •[nil?](#nil)    •[not](#not)    •[odd?](#odd)    •[ok](#ok)    •[ok?](#ok)    •[or](#or)    •[ordered?](#ordered)    •[p5_calls](#p5_calls)    •[panic!](#panic)    •[pc!](#pc)    •[pd!](#pd)    •[pencolor](#pencolor)    •[pencolor!](#pencolor)    •[pendown!](#pendown)    •[pendown?](#pendown)    •[penup!](#penup)    •[penwidth](#penwidth)    •[penwidth!](#penwidth)    •[pi](#pi)    •[pos?](#pos)    •[position](#position)    •[print!](#print)    •[prn!](#prn)    •[pu!](#pu)    •[pw!](#pw)    •[rad/deg](#rad/deg)    •[rad/turn](#rad/turn)    •[random](#random)    •[range](#range)    •[render_turtle!](#render_turtle)    •[report!](#report)    •[reset_turtle!](#reset_turtle)    •[rest](#rest)    •[right!](#right)    •[round](#round)    •[rt!](#rt)    •[second](#second)    •[set](#set)    •[show](#show)    •[sin](#sin)    •[slice](#slice)    •[some](#some)    •[some?](#some)    •[square](#square)    •[string](#string)    •[string?](#string)    •[sub](#sub)    •[sum_of_squares](#sum_of_squares)    •[tan](#tan)    •[tau](#tau)    •[turn/deg](#turn/deg)    •[turn/rad](#turn/rad)    •[turtle_commands](#turtle_commands)    •[turtle_state](#turtle_state)    •[turtle_states](#turtle_states)    •[type](#type)    •[unwrap!](#unwrap)    •[unwrap_or](#unwrap_or)    •[update](#update)    •[update!](#update)    •[values](#values)    •[zero?](#zero) ## Function documentation ### abs Returns the absolute value of a number.``` (0) (n) ``` ### add Adds numbers or vectors.``` () (x as :number) (x as :number, y as :number) (x, y, ...zs) ((x1, y1), (x2, y2)) ``` ### and Returns true if all values passed in are truthy.``` () (x) (x, y) (x, y, ...zs) ``` ### angle Calculates the angle between two vectors.``` (v1, v2) ``` ### append Adds an element to a list or set.``` () (xs as :list) (xs as :list, x) (xs as :set) (xs as :set, x) ``` ### assert! Asserts a condition: returns the value if the value is truthy, panics if the value is falsy. Takes an optional message.``` (value) (value, message) ``` ### assoc Takes a dict, key, and value, and returns a new dict with the key set to value.``` () (dict as :dict) (dict as :dict, key as :keyword, value) (dict as :dict, (key as :keyword, value)) ``` ### assoc? Returns true if a value is an associative collection: a dict, struct, or namespace.``` (assoc as :dict) (assoc as :struct) (assoc as :ns) (_) ``` ### at Returns the element at index n of a list or tuple. Zero-indexed: the first element is at index 0.``` (xs as :list, n as :number) (xs as :tuple, n as :number) ``` ### atan/2 Returns an angle from a slope. Takes an optional keyword argument to specify units. Takes either two numbers or a vector tuple.``` (x as :number, y as :number) (x, y, :turns) (x, y, :radians) (x, y, :degrees) ((x, y)) ((x, y), units as :keyword) ``` ### back! Moves the turtle backward by a number of steps. Alias: bk!``` (steps as :number) ``` ### background! Sets the background color behind the turtle and path. Alias: bg!``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### bg! Sets the background color behind the turtle and path. Alias: bg!``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### bgcolor No documentation available. ### bk! Moves the turtle backward by a number of steps. Alias: bk!``` (steps as :number) ``` ### bool Returns false if a value is nil or false, otherwise returns true.``` (nil) (false) (_) ``` ### bool? Returns true if a value is of type :boolean.``` (false) (true) (_) ``` ### butlast Returns a list, omitting the last element.``` (xs as :list) ``` ### ceil Truncates a number towards positive infinity. With negative numbers, it returns the integer part. With positive numbers, returns the next more-positive integer.``` (n as :number) ``` ### clear! Clears the canvas and sends the turtle home.``` () ``` ### coll? Returns true if a value is a collection: dict, struct, list, tuple, or set.``` (coll as :dict) (coll as :struct) (coll as :list) (coll as :tuple) (coll as :set) (coll as :ns) (_) ``` ### colors No documentation available. ### concat Combines two lists, strings, or sets.``` (x as :string, y as :string) (xs as :list, ys as :list) (xs as :set, ys as :set) (xs, ys, ...zs) ``` ### console No documentation available. ### cos Returns the cosine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in.``` (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` ### count Returns the number of elements in a collection (including string).``` (xs as :list) (xs as :tuple) (xs as :dict) (xs as :string) (xs as :set) (xs as :struct) ``` ### dec Decrements a number.``` (x as :number) ``` ### deg/rad Converts an angle in degrees to an angle in radians.``` (a as :number) ``` ### deg/turn Converts an angle in degrees to an angle in turns.``` (a as :number) ``` ### deref Resolves a ref into a value.``` (r as :ref) ``` ### dict Takes a struct or ns, and returns it as a dict. Or, takes a list or tuple of (key, value) tuples and returns it as a dict. Returns dicts unharmed.``` (struct as :struct) (ns_ as :ns) (dict as :dict) (list as :list) (tup as :tuple) ``` ### diff Takes two associate data structures and returns a dict describing their differences. Does this shallowly, offering diffs only for keys in the original dict.``` (d1 as :dict, d2 as :dict) ``` ### dissoc Takes a dict and a key, and returns a new dict with the key and associated value omitted.``` (dict as :dict) (dict as :dict, key as :keyword) ``` ### dist Returns the distance from the origin to a point described by (x, y).``` (x as :number, y as :number) ((x, y)) ``` ### div Divides numbers. Panics on division by zero.``` (x as :number) (_, 0) (x as :number, y as :number) (x, y, ...zs) ``` ### div/0 Divides numbers. Returns 0 on division by zero.``` (x as :number) (_, 0) (x as :number, y as :number) (x, y, ...zs) ``` ### div/safe Divides a number. Returns a result tuple.``` (x as :number) (_, 0) (x, y) (x, y, ...zs) ``` ### doc! Prints the documentation of a function to the console.``` (f as :fn) (_) ``` ### each! Takes a list and applies a function, presumably with side effects, to each element in the list. Returns nil.``` (f! as :fn, []) (f! as :fn, [x]) (f! as :fn, [...xs]) ``` ### eq? Returns true if all arguments have the same value.``` (x) (x, y) (x, y, ...zs) ``` ### err Takes a value and wraps it in an :err result tuple, presumably as an error message.``` (msg) ``` ### err? Takes a value and returns true if it is an :err result tuple.``` ((:err, _)) (_) ``` ### even? Returns true if a value is an even number, otherwise returns false.``` (x as :number) (_) ``` ### false? Returns true if a value is false, otherwise returns false. Useful to distinguish between false and nil.``` (false) (_) ``` ### fd! Moves the turtle forward by a number of steps. Alias: fd!``` (steps as :number) ``` ### first Returns the first element of a list or tuple.``` (xs) ``` ### floor Truncates a number towards negative infinity. With positive numbers, it returns the integer part. With negative numbers, returns the next more-negative integer.``` (n as :number) ``` ### flush! Clears the console, and returns the messages.``` () ``` ### fn? Returns true if an argument is a function.``` (f as :fn) (_) ``` ### fold Folds a list.``` (f as :fn, xs as :list) (f as :fn, xs as :list, root) ``` ### forward! Moves the turtle forward by a number of steps. Alias: fd!``` (steps as :number) ``` ### get Takes a dict or struct, key, and optional default value; returns the value at key. If the value is not found, returns nil or the default value. Returns nil or default if the first argument is not a dict or struct.``` (key as :keyword) (key as :keyword, coll) (key as :keyword, coll, default) ``` ### goto! Sends the turtle to (x, y) coordinates. If the pen is down, the turtle will draw a path to its new location.``` (x as :number, y as :number) ((x, y)) ``` ### gt? Returns true if numbers are in decreasing order.``` (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### gte? Returns true if numbers are in decreasing or flat order.``` (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### heading Returns the turtle's current heading.``` () ``` ### heading/vector Takes a turtle heading, and returns a unit vector of that heading.``` (heading) ``` ### home! Sends the turtle home: to the centre of the screen, pointing up. If the pen is down, the turtle will draw a path to home.``` () ``` ### inc Increments a number.``` (x as :number) ``` ### join Takes a list of strings, and joins them into a single string, interposing an optional separator.``` ([]) ([str as :string]) (strs as :list) ([str, ...strs], separator as :string) ``` ### keys Takes an associative collection and returns a list of keys in that collection. Returns an empty list on anything other than a collection.``` (coll) ``` ### keyword? Returns true if a value is a keyword, otherwise returns false.``` (kw as :keyword) (_) ``` ### last Returns the last element of a list or tuple.``` (xs) ``` ### left! Rotates the turtle left, measured in turns. Alias: lt!``` (turns as :number) ``` ### list Takes a value and returns it as a list. For values, it simply wraps them in a list. For collections, conversions are as follows. A tuple->list conversion preservers order and length. Unordered collections do not preserve order. Associative collections return lists of (key, value) tuples.``` (x) ``` ### lt! Rotates the turtle left, measured in turns. Alias: lt!``` (turns as :number) ``` ### lt? Returns true if numbers are in increasing order.``` (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### lte? Returns true if numbers are in increasing or flat order.``` (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### make! Sets the value of a ref.``` (r as :ref, value) ``` ### map Maps over a list.``` (f as :fn, xs) (kw as :keyword, xs) ``` ### mod Returns the modulus of num and div. Truncates towards negative infinity.``` (num as :number, y as :number) ``` ### mult Multiplies numbers or vectors.``` () (x as :number) (x as :number, y as :number) (x, y, ...zs) (scalar as :number, (x, y)) ((x, y), scalar as :number) ``` ### neg Multiplies a number by -1, negating it.``` (n as :number) ``` ### neg? Returns true if a value is a negative number, otherwise returns false.``` (x as :number) (_) ``` ### nil? Returns true if a value is nil.``` (nil) (_) ``` ### not Returns false if a value is truthy, true if a value is falsy.``` (nil) (false) (_) ``` ### odd? Returns true if a value is an odd number, otherwise returns false.``` (x as :number) (_) ``` ### ok Takes a value and wraps it in an :ok result tuple.``` (value) ``` ### ok? Takes a value and returns true if it is an :ok result tuple.``` ((:ok, _)) (_) ``` ### or Returns true if any value passed in is truthy.``` () (x) (x, y) (x, y, ...zs) ``` ### ordered? Returns true if a value is an indexed collection: list or tuple.``` (coll as :list) (coll as :tuple) (_) ``` ### p5_calls No documentation available. ### panic! Causes Ludus to panic, outputting any arguments as messages.``` () (...args) ``` ### pc! Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc!``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### pd! Lowers the turtle's pen, causing it to draw. Alias: pd!``` () ``` ### pencolor Returns the turtle's pen color as an (r, g, b, a) tuple.``` () ``` ### pencolor! Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc!``` (gray as :number) ((r as :number, g as :number, b as :number)) ((r as :number, g as :number, b as :number, a as :number)) ``` ### pendown! Lowers the turtle's pen, causing it to draw. Alias: pd!``` () ``` ### pendown? Returns the turtle's pen state: true if the pen is down.``` () ``` ### penup! Lifts the turtle's pen, stopping it from drawing. Alias: pu!``` () ``` ### penwidth Returns the turtle's pen width in pixels.``` () ``` ### penwidth! Sets the width of the turtle's pen, measured in pixels. Alias: pw!``` (width as :number) ``` ### pi No documentation available. ### pos? Returns true if a value is a positive number, otherwise returns false.``` (x as :number) (_) ``` ### position Returns the turtle's current position.``` () ``` ### print! Sends a text representation of Ludus values to the console.``` (...args) ``` ### prn! Prints the underlying Clojure data structure of a Ludus value.``` (x) ``` ### pu! Lifts the turtle's pen, stopping it from drawing. Alias: pu!``` () ``` ### pw! Sets the width of the turtle's pen, measured in pixels. Alias: pw!``` (width as :number) ``` ### rad/deg Converts an angle in radians to an angle in degrees.``` (a as :number) ``` ### rad/turn Converts an angle in radians to an angle in turns.``` (a as :number) ``` ### random Returns a random number. With zero arguments, returns a random number between 0 (inclusive) and 1 (exclusive). With one argument, returns a random number between 0 and n. With two arguments, returns a random number between m and n.``` () (n as :number) (m as :number, n as :number) ``` ### range Returns the set of integers between start (inclusive) and end (exclusive) as a list. With one argument, starts at 0. If end is less than start, returns an empty list.``` (end as :number) (start as :number, end as :number) ``` ### render_turtle! ``` () ``` ### report! Prints a value, then returns it.``` (x) (msg as :string, x) ``` ### reset_turtle! Resets the turtle to its original state.``` () ``` ### rest Returns all but the first element of a list or tuple, as a list.``` (xs as :list) (xs as :tuple) ``` ### right! Rotates the turtle right, measured in turns. Alias: rt!``` (turns as :number) ``` ### round Rounds a number to the nearest integer.``` (n as :number) ``` ### rt! Rotates the turtle right, measured in turns. Alias: rt!``` (turns as :number) ``` ### second Returns the second element of a list or tuple.``` (xs) ``` ### set Takes an ordered collection--list or tuple--and turns it into a set.``` (xs as :list) (xs as :tuple) ``` ### show Returns a text representation of a Ludus value as a string.``` (x) ``` ### sin Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in.``` (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` ### slice Returns a slice of a list, representing a sub-list.``` (xs as :list, end as :number) (xs as :list, start as :number, end as :number) ``` ### some Takes a possibly nil value and a default value. Returns the value if it's not nil, returns the default if it's nil.``` (nil, default) (value, _) ``` ### some? Returns true if a value is not nil.``` (nil) (_) ``` ### square Squares a number.``` (x as :number) ``` ### string Converts a value to a string by using `show`. If it is a string, returns it unharmed. Use this to build up strings of differen kinds of values.``` (x as :string) (x) (x, ...xs) ``` ### string? Returns true if a value is a string.``` (x as :string) (_) ``` ### sub Subtracts numbers or vectors.``` () (x as :number) (x as :number, y as :number) (x, y, ...zs) ((x1, y1), (x2, y2)) ``` ### sum_of_squares Returns the sum of squares of numbers.``` () (x as :number) (x as :number, y as :number) (x, y, ...zs) ``` ### tan Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in.``` (a as :number) (a as :number, :turns) (a as :number, :degrees) (a as :number, :radians) ``` ### tau No documentation available. ### turn/deg Converts an angle in turns to an angle in degrees.``` (a as :number) ``` ### turn/rad Converts an angle in turns to an angle in radians.``` (a as :number) ``` ### turtle_commands No documentation available. ### turtle_state Returns the turtle's current state.``` () ``` ### turtle_states No documentation available. ### type Returns a keyword representing the type of the value passed in.``` (x) ``` ### unwrap! Takes a result tuple. If it's :ok, then returns the value. If it's not :ok, then it panics. If it's not a result tuple, it also panics.``` ((:ok, value)) ((:err, msg)) (_) ``` ### unwrap_or Takes a value that is a result tuple and a default value. If it's :ok, then it returns the value. If it's :err, returns the default value.``` ((:ok, value), _) ((:err, _), default) ``` ### update Takes a dict, key, and function, and returns a new dict with the key set to the result of applying the function to original value held at the key.``` (dict as :dict) (dict as :dict, key as :keyword, updater as :fn) ``` ### update! Updates a ref by applying a function to its value. Returns the new value.``` (r as :ref, f as :fn) ``` ### values Takes an associative collection and returns a list of values in that collection. Returns an empty list on anything other than a collection.``` (coll) ``` ### zero? Returns true if a number is 0.``` (0) (_) ```