# A Ludus lesson ## Structured examples ### A sequence of lessons This follows, reasonably closely, the path set out by Clayson, _Visual Modeling with Logo_ (MIT Press, 1988). You can download it for free from [Clayson's academia.edu page](https://www.academia.edu/5203649/Visual_modeling_with_Logo_a_structured_approach_to_seeing). (Academia.edu is utter garbage. Don't sign up for an account if you don't already have one.) The exceptions are the two random lessons, which are inspired by Dan Shiffman's [_The Nature of Code_](https://natureofcode.com/random/). 0. [The very, very basics.](https://web.ludus.dev/) 1. [Baby's first drawing.](https://web.ludus.dev/?ld=drawing) 2. [Let's make an annoying box.](https://web.ludus.dev/?ld=annoying_box) 3. [Let's make a less annoying box.](https://web.ludus.dev/?ld=repeat) 4. [Teaching Ludus how to make a box.](https://web.ludus.dev/?ld=functions) 5. [Boxes of various sizes.](https://web.ludus.dev/?ld=arguments) 6. [Demonstrating design](https://web.ludus.dev/?ld=demo_1) 7. [A random lesson.](https://web.ludus.dev/?ld=random) 8. [A random walk.](https://web.ludus.dev/?ld=walk) 9. [Flipping coins.](https://web.ludus.dev/?ld=ifs) 9. [Ngons: Parameterize all the things!](https://web.ludus.dev/?ld=ngon) 11. [Spingons, or `spin_gons`: recursion and conditions.](https://web.ludus.dev/?ld=recursion) 12. [`c_ngon`: centred gons.](https://web.ludus.dev/?ld=cngon)