update (fix?) partial function application stack discipline
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sandbox.ld
76
sandbox.ld
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@ -1,37 +1,41 @@
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fn apply_command {
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"Takes a turtle state and a command and calculates a new state."
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(state, command) -> match command with {
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(:goto, (x, y)) -> assoc (state, :position, (x, y))
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(:home) -> do state >
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assoc (_, :position, (0, 0)) >
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assoc (_, :heading, 0)
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(:clear) -> do state >
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assoc (state, :position, (0, 0)) >
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assoc (_, :heading, 0)
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(:right, turns) -> update (state, :heading, add (_, turns))
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(:left, turns) -> update (state, :heading, sub (_, turns))
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(:forward, steps) -> {
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let #{heading, position, ...} = state
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let unit = heading/vector (heading)
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let vect = mult (steps, unit)
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update (state, :position, add (vect, _))
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}
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(:back, steps) -> {
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let #{heading, position, ...} = state
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let unit = heading/vector (heading)
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let vect = mult (steps, unit)
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update (state, :position, sub (_, vect))
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}
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(:penup) -> assoc (state, :pendown?, false)
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(:pendown) -> assoc (state, :pendown?, true)
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(:penwidth, pixels) -> assoc (state, :penwidth, pixels)
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(:pencolor, color) -> assoc (state, :pencolor, color)
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(:setheading, heading) -> assoc (state, :heading, heading)
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(:loadstate, position, heading, visible?, pendown?, penwidth, pencolor) -> #{position, heading, visible?, pendown?, penwidth, pencolor}
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(:show) -> assoc (state, :visible?, true)
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(:hide) -> assoc (state, :visible?, false)
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(:background, _) -> state
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}
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}
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& fn apply_command {
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& "Takes a turtle state and a command and calculates a new state."
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& (state, command) -> match command with {
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& (:goto, (x, y)) -> assoc (state, :position, (x, y))
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& (:home) -> do state >
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& assoc (_, :position, (0, 0)) >
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& assoc (_, :heading, 0)
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& (:clear) -> do state >
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& assoc (state, :position, (0, 0)) >
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& assoc (_, :heading, 0)
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& (:right, turns) -> update (state, :heading, add (_, turns))
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& (:left, turns) -> update (state, :heading, sub (_, turns))
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& (:forward, steps) -> {
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& let #{heading, position, ...} = state
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& let unit = heading/vector (heading)
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& let vect = mult (steps, unit)
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& update (state, :position, add (vect, _))
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& }
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& (:back, steps) -> {
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& let #{heading, position, ...} = state
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& let unit = heading/vector (heading)
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& let vect = mult (steps, unit)
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& update (state, :position, sub (_, vect))
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& }
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& (:penup) -> assoc (state, :pendown?, false)
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& (:pendown) -> assoc (state, :pendown?, true)
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& (:penwidth, pixels) -> assoc (state, :penwidth, pixels)
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& (:pencolor, color) -> assoc (state, :pencolor, color)
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& (:setheading, heading) -> assoc (state, :heading, heading)
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& (:loadstate, position, heading, visible?, pendown?, penwidth, pencolor) -> #{position, heading, visible?, pendown?, penwidth, pencolor}
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& (:show) -> assoc (state, :visible?, true)
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& (:hide) -> assoc (state, :visible?, false)
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& (:background, _) -> state
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& }
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& }
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apply_command (turtle_init, (:penup))
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fn many_args (_, _, x, _) -> x
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let fewer_args = many_args (:foo, :bar, _, :baz)
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fewer_args(:quux)
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@ -917,7 +917,7 @@ impl Compiler {
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self.resolve_binding(fn_name);
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self.emit_op(Op::Partial);
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self.emit_byte(arity);
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self.stack_depth -= 1;
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self.stack_depth -= args.len() - 1;
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} else {
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match get_builtin(fn_name, args.len()) {
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Some(code) => {
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@ -4,7 +4,7 @@ use std::env;
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use std::fs;
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const DEBUG_SCRIPT_COMPILE: bool = false;
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const DEBUG_SCRIPT_RUN: bool = false;
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const DEBUG_SCRIPT_RUN: bool = true;
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const DEBUG_PRELUDE_COMPILE: bool = false;
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const DEBUG_PRELUDE_RUN: bool = false;
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@ -1000,7 +1000,7 @@ impl Vm {
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let mut frame = CallFrame {
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function: the_fn,
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arity: args.len() as u8,
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stack_base: self.stack.len() - arity as usize - 1,
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stack_base: self.stack.len() - args.len(),
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ip: 0,
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};
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@ -1090,7 +1090,7 @@ impl Vm {
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let mut frame = CallFrame {
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function: the_fn,
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arity: args.len() as u8,
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stack_base: self.stack.len() - arity as usize - 1,
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stack_base: self.stack.len() - args.len(),
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ip: 0,
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};
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