add turtle graphics, fix jump len error in tuple pattern
This commit is contained in:
parent
480e05f561
commit
bf97a34771
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@ -791,16 +791,16 @@ fn range {
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& additional list operations now that we have comparitors
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fn at {
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"Returns the element at index n of a list or tuple, or the byte at index n of a string. Zero-indexed: the first element is at index 0. Returns nil if nothing is found in a list or tuple; returns an empty string if nothing is found in a string."
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(xs as :list, n as :number) -> base :nth (n, xs)
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(xs as :tuple, n as :number) -> base :nth (n, xs)
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(str as :string, n as :number) -> {
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let raw = base :nth (n, str)
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when {
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nil? (raw) -> nil
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gte? (raw, 128) -> panic! "not an ASCII char"
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true -> base :str_slice (str, n, inc (n))
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}
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}
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(xs as :list, n as :number) -> base :at (xs, n)
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(xs as :tuple, n as :number) -> base :at (xs, n)
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& (str as :string, n as :number) -> {
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& let raw = base :at (str, n)
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& when {
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& nil? (raw) -> nil
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& gte? (raw, 128) -> panic! "not an ASCII char"
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& true -> base :str_slice (str, n, inc (n))
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& }
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& }
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(_) -> nil
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}
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@ -819,11 +819,6 @@ fn last {
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(xs) if ordered? (xs) -> at (xs, dec (count (xs)))
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}
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fn butlast {
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"Returns a list, omitting the last element."
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(xs as :list) -> base :slice (xs, 0, dec (count (xs)))
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}
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fn slice {
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"Returns a slice of a list or a string, representing a sub-list or sub-string."
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(xs as :list, end as :number) -> slice (xs, 0, end)
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@ -837,6 +832,11 @@ fn slice {
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(str as :string, start as :number, end as :number) -> base :str_slice (str, start, end)
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}
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fn butlast {
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"Returns a list, omitting the last element."
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(xs as :list) -> slice (xs, 0, dec (count (xs)))
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}
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&&& keywords: funny names
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fn keyword? {
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"Returns true if a value is a keyword, otherwise returns false."
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@ -860,10 +860,21 @@ fn dissoc {
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(d as :dict, k as :keyword) -> base :dissoc (d, k)
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}
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& TODO: consider merging `get` and `at`
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fn get {
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"Takes a key, dict, and optional default value; returns the value at key. If the value is not found, returns nil or the default value."
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(k as :keyword) -> get (k, _)
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(k as :keyword, d as :dict) -> base :get (d, k)
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(k as :keyword, d as :dict, default) -> match base :get (d, k) with {
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nil -> default
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val -> val
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}
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}
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fn update {
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"Takes a dict, key, and function, and returns a new dict with the key set to the result of applying the function to original value held at the key."
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(d as :dict) -> d
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(d as :dict, k as :keyword, updater as :fn) -> base :assoc (d, k, updater (k (d)))
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(d as :dict, k as :keyword, updater as :fn) -> assoc (d, k, updater (get (k, d)))
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}
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fn keys {
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@ -876,19 +887,11 @@ fn values {
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(d as :dict) -> do d > list > map (second, _)
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}
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& TODO: consider merging `get` and `at`
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fn get {
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"Takes a key, dict, and optional default value; returns the value at key. If the value is not found, returns nil or the default value."
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(k as :keyword) -> get (k, _)
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(k as :keyword, d as :dict) -> get (k, d, nil)
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(k as :keyword, d as :dict, default) -> base :get (k, d, default)
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}
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& TODO: add sets to this?
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fn has? {
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"Takes a key and a dict, and returns true if there is a non-`nil` value stored at the key."
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(k as :keyword) -> has? (k, _)
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(k as :keyword, d as :dict) -> do d > k > some?
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(k as :keyword, d as :dict) -> do d > get (k) > some?
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}
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fn dict {
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@ -938,9 +941,273 @@ fn random_int {
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}
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&&& Results, errors and other unhappy values
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fn ok {
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"Takes a value and wraps it in an :ok result tuple."
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(value) -> (:ok, value)
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}
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fn ok? {
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"Takes a value and returns true if it is an :ok result tuple."
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((:ok, _)) -> true
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(_) -> false
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}
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fn err {
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"Takes a value and wraps it in an :err result tuple, presumably as an error message."
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(msg) -> (:err, msg)
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}
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fn err? {
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"Takes a value and returns true if it is an :err result tuple."
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((:err, _)) -> true
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(_) -> false
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}
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fn unwrap! {
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"Takes a result tuple. If it's :ok, then returns the value. If it's not :ok, then it panics. If it's not a result tuple, it also panics."
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((:ok, value)) -> value
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((:err, msg)) -> panic! string ("Unwrapped :err! ", msg)
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(_) -> panic! "Cannot unwrap something that's not an error tuple."
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}
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fn unwrap_or {
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"Takes a value that is a result tuple and a default value. If it's :ok, then it returns the value. If it's :err, returns the default value."
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((:ok, value), _) -> value
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((:err, _), default) -> default
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}
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fn assert! {
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"Asserts a condition: returns the value if the value is truthy, panics if the value is falsy. Takes an optional message."
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(value) -> if value
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then value
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else panic! "Assert failed: {value}"
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(msg, value) -> if value
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then value
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else panic! "Assert failed: {msg} with {value}"
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}
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&&& Turtle & other graphics
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& some basic colors
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& these are the "basic" css colors
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& https://developer.mozilla.org/en-US/docs/Web/CSS/named-color
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let colors = #{
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:black (0, 0, 0, 255)
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:silver (192, 192, 192, 255)
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:gray (128, 128, 128, 255)
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:white (255, 255, 255, 255)
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:maroon (128, 0, 0, 255)
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:red (255, 0, 0, 255)
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:purple (128, 0, 128, 255)
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:fuchsia (255, 0, 255, 255)
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:green (0, 128, 0, 255)
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:lime (0, 255, 0, 255)
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:olive (128, 128, 0, 255)
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:yellow (255, 255, 0, 255)
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:navy (0, 0, 128, 255)
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:blue (0, 0, 255, 255)
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:teal (0, 128, 128, 255)
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:aqua (0, 255, 25, 255)
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}
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& the initial turtle state
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let turtle_init = #{
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:position (0, 0) & let's call this the origin for now
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:heading 0 & this is straight up
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:pendown? true
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:pencolor :white
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:penwidth 1
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:visible? true
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}
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& turtle states: refs that get modified by calls
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& turtle_commands is a list of commands, expressed as tuples
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box turtle_commands = []
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box turtle_state = turtle_init
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fn apply_command
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fn add_command! (command) -> {
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update! (turtle_commands, append (_, command))
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let prev = unbox (turtle_state)
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let curr = apply_command (prev, command)
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store! (turtle_state, curr)
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:ok
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}
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fn forward! {
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"Moves the turtle forward by a number of steps. Alias: fd!"
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(steps as :number) -> add_command! ((:forward, steps))
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}
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let fd! = forward!
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fn back! {
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"Moves the turtle backward by a number of steps. Alias: bk!"
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(steps as :number) -> add_command! ((:back, steps))
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}
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let bk! = back!
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fn left! {
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"Rotates the turtle left, measured in turns. Alias: lt!"
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(turns as :number) -> add_command! ((:left, turns))
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}
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let lt! = left!
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fn right! {
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"Rotates the turtle right, measured in turns. Alias: rt!"
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(turns as :number) -> add_command! ((:right, turns))
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}
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let rt! = right!
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fn penup! {
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"Lifts the turtle's pen, stopping it from drawing. Alias: pu!"
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() -> add_command! ((:penup))
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}
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let pu! = penup!
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fn pendown! {
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"Lowers the turtle's pen, causing it to draw. Alias: pd!"
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() -> add_command! ((:pendown))
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}
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let pd! = pendown!
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fn pencolor! {
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"Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc!"
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(color as :keyword) -> add_command! ((:pencolor, color))
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(gray as :number) -> add_command! ((:pencolor, (gray, gray, gray, 255)))
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((r as :number, g as :number, b as :number)) -> add_command! ((:pencolor, (r, g, b, 255)))
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((r as :number, g as :number, b as :number, a as :number)) -> add_command! ((:pencolor, (r, g, b, a)))
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}
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let pc! = pencolor!
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fn penwidth! {
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"Sets the width of the turtle's pen, measured in pixels. Alias: pw!"
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(width as :number) -> add_command! ((:penwidth, width))
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}
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let pw! = penwidth!
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fn background! {
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"Sets the background color behind the turtle and path. Alias: bg!"
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(color as :keyword) -> add_command! ((:background, color))
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(gray as :number) -> add_command! ((:background, (gray, gray, gray, 255)))
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((r as :number, g as :number, b as :number)) -> add_command! ((:background, (r, g, b, 255)))
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((r as :number, g as :number, b as :number, a as :number)) -> add_command! ((:background, (r, g, b, a)))
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}
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let bg! = background!
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fn home! {
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"Sends the turtle home: to the centre of the screen, pointing up. If the pen is down, the turtle will draw a path to home."
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() -> add_command! ((:home))
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}
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fn clear! {
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"Clears the canvas and sends the turtle home."
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() -> add_command! ((:clear))
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}
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fn goto! {
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"Sends the turtle to (x, y) coordinates. If the pen is down, the turtle will draw a path to its new location."
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(x as :number, y as :number) -> add_command! ((:goto, (x, y)))
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((x, y)) -> goto! (x, y)
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}
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fn setheading! {
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"Sets the turtle's heading. The angle is specified in turns, with 0 pointing up. Increasing values rotate the turtle counter-clockwise."
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(heading as :number) -> add_command! ((:setheading, heading))
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}
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fn showturtle! {
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"If the turtle is hidden, shows the turtle. If the turtle is already visible, does nothing."
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() -> add_command! ((:show))
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}
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fn hideturtle! {
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"If the turtle is visible, hides it. If the turtle is already hidden, does nothing."
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() -> add_command! ((:hide))
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}
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fn loadstate! {
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"Sets the turtle state to a previously saved state."
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(state) -> {
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let #{position, heading, pendown?, pencolor, penwidth, visible?} = state
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add_command! ((:loadstate, position, heading, visible?, pendown?, penwidth, pencolor))
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}
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}
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fn apply_command {
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"Takes a turtle state and a command and calculates a new state."
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(state, command) -> match command with {
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(:goto, (x, y)) -> assoc (state, :position, (x, y))
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(:home) -> do state >
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assoc (_, :position, (0, 0)) >
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assoc (_, :heading, 0)
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(:clear) -> do state >
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assoc (state, :position, (0, 0)) >
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assoc (_, :heading, 0)
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(:right, turns) -> update (state, :heading, add (_, turns))
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(:left, turns) -> update (state, :heading, sub (_, turns))
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(:forward, steps) -> {
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let #{heading, position, ...} = state
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let unit = heading/vector (heading)
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let vect = mult (steps, unit)
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update (state, :position, add (vect, _))
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}
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(:back, steps) -> {
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let #{heading, position, ...} = state
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let unit = heading/vector (heading)
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let vect = mult (steps, unit)
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update (state, :position, sub (_, vect))
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}
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(:penup) -> assoc (state, :pendown?, false)
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(:pendown) -> assoc (state, :pendown?, true)
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(:penwidth, pixels) -> assoc (state, :penwidth, pixels)
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(:pencolor, color) -> assoc (state, :pencolor, color)
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(:setheading, heading) -> assoc (state, :heading, heading)
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(:loadstate, position, heading, visible?, pendown?, penwidth, pencolor) -> #{position, heading, visible?, pendown?, penwidth, pencolor}
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(:show) -> assoc (state, :visible?, true)
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(:hide) -> assoc (state, :visible?, false)
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(:background, _) -> state
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}
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}
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& position () -> (x, y)
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fn position {
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"Returns the turtle's current position."
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() -> do turtle_state > unbox > :position
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}
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fn heading {
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"Returns the turtle's current heading."
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() -> do turtle_state > unbox > :heading
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}
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fn pendown? {
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"Returns the turtle's pen state: true if the pen is down."
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() -> do turtle_state > unbox > :pendown?
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}
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fn pencolor {
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"Returns the turtle's pen color as an (r, g, b, a) tuple or keyword."
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() -> do turtle_state > unbox > :pencolor
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}
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fn penwidth {
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"Returns the turtle's pen width in pixels."
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() -> do turtle_state > unbox > :penwidth
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}
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box state = nil
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#{
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type
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@ -1065,4 +1332,46 @@ fn random_int {
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each!
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random
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random_int
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ok
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ok?
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err
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err?
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unwrap!
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unwrap_or
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assert!
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colors
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turtle_init
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turtle_commands
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turtle_state
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forward!
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fd!
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back!
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bk!
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left!
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lt!
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right!
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rt!
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penup!
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pu!
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pendown!
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pd!
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pencolor!
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pc!
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penwidth!
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pw!
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background!
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bg!
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home!
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clear!
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goto!
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setheading!
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showturtle!
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hideturtle!
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loadstate!
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position
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heading
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pendown?
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pencolor
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penwidth
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state
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}
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@ -488,4 +488,8 @@ Currently fixing little bugs in prelude.
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Here's a list of things that need doing:
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* [ ] Escape characters in strings: \n, \t, and \{, \}.
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* [ ] `doc!` needs to print the patterns of a function.
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* [ ] I need to return to the question of whether/how strings are ordered; do we use `at`, or do we want `char_at`? etc.
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* [ ] Original implementation of `butlast` is breaking stack discipline; I don't know why. It ends up returning from evaluating one of the arguments straight into a `load` instruction. Something about tail calls and ternary synthetic expressions and base functions. (For now, I can call `slice` instead of `base :slice` and it works.)
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- Original version of `update` also had this same problem with `assoc`; fixed it by calling the Ludus, rather than Rust, function.
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- I need this fixed for optimization reasons.
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15
sandbox.ld
15
sandbox.ld
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@ -1,7 +1,12 @@
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when {
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false -> :no
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nil -> :nope
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:else -> :yup
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let command = (:forward, 100)
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match command with {
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(:goto, (x, y)) -> "goto: {x} and {y}"
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(:home) -> "go home!"
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& (:clear) -> "clear the screen"
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& (:right, turns) -> "make {turns} to the right"
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& (:left, turns) -> "turn left! by {turns}"
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(:forward, steps) -> "forward {steps} turtle paces"
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(:back, steps) -> "flip it and reverse it {steps}"
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}
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@ -607,7 +607,7 @@ impl<'a> Compiler<'a> {
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// patch up the previous no match jumps to jump to clean-up code
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for idx in jump_idxes {
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self.patch_jump(idx, self.len() - idx - 2)
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self.patch_jump(idx, self.len() - idx - 3)
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}
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// pop everything that was pushed
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// don't change the compiler stack representation, tho
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@ -112,8 +112,8 @@ pub fn run(src: &'static str) {
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// in any event, the AST should live forever
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let parsed: &'static Spanned<Ast> = Box::leak(Box::new(parse_result.unwrap()));
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// let prelude = prelude();
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let prelude = imbl::HashMap::new();
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let prelude = prelude();
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// let prelude = imbl::HashMap::new();
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let mut validator = Validator::new(&parsed.0, &parsed.1, "user input", src, prelude.clone());
|
||||
validator.validate();
|
||||
|
|
Loading…
Reference in New Issue
Block a user