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@ -1126,13 +1126,13 @@ That leaves the following list:
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* [ ] I need to return to the question of whether/how strings are ordered; do we use `at`, or do we want `char_at`? etc.
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- MNL and I decided: yes, stings are indexable
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- [ ] implement `slice` and `at` and others for strings
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* [x] Automate this build process
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* [ ] Automate this build process
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* [ ] Start testing against the cases in `ludus-test`
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* [ ] Systematically debug prelude
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* [ ] Bring it in function by function, testing each in turn
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* [ ] Animation hooked into the web frontend (Spacewar!)
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* [ ] Text input (Spacewar!)
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* [ ] ~Makey makey for alternate input?~
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* [ ] Makey makey for alternate input?
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* [ ] Saving and loading data into Ludus (perceptrons, dissociated press)
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* [ ] Finding corpuses for Dissociated Press
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* [ ] improve validator
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@ -1150,21 +1150,21 @@ That leaves the following list:
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### Next steps in integration hell
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#### 2025-06-29
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* [x] improve build process for rudus+wasm_pack
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- [x] delete generated .gitignore
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- [x] edit first line of rudus.js to import the local `ludus.js`
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* [ ] improve build process for rudus+wasm_pack
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- [ ] delete generated .gitignore
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- [ ] edit first line of rudus.js to import the local `ludus.js`
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- On this, made a justfile, but I needed to like actually try the build and figure out what happens. I got carried away touching the js. Too many things at once.
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* [ ] design & implement asynchronous i/o+runtime
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- [x] use `box`es for i/o: they can be reified in rust: making actors available is rather more complex (i.e. require message passing between the ludus and rust)
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- [ ] use `box`es for i/o: they can be reified in rust: making actors available is rather more complex (i.e. require message passing between the ludus and rust)
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* We also then don't have to have prelude run in the vm; that's good
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* We... maybe or maybe don't need processes in prelude, since we need to read and write from the boxes; we might be able to do that with closures and functions that call `spawn!` themselves
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- [x] start with ludus->rust->js pipeline
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* [x] console
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- [ ] start with ludus->rust->js pipeline
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* [ ] console
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* [ ] turtle graphics
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* [x] completion
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* [ ] completion
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- [ ] then js->rust->ludus
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* [x] kill
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* [?] text input
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* [ ] kill
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* [ ] text input
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* [ ] keypresses
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- [ ] then ludus->rust->js->rust->ludus
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* [ ] slurp
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@ -1176,28 +1176,3 @@ That leaves the following list:
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* The return to a `slurp` call is interesting.
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* I think the thing to do is to write to a slurp buffer/box as well.
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### Finishing integration?
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#### 2025-07-01
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Happy Canada day!
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After a really rough evening, I seem to have the actor model not only working in Ludus, but reasonably debugged in Rust.
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We've got one bug to address in Firefox before I continue:
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* [ ] the event loop isn't returning once something is done, which makes no sense
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After that:
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* [ ] implement other verbs beside `console`:
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- [ ] `command`
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- [ ] `input`
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* [ ] js->rust->ludus buffer (in Rust code)
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* [ ] ludus abstractions around this buffer (in Ludus code)
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- [ ] `fetch`--request & response
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* [ ] request: ludus->rust->js->net
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* [ ] response: js->rust->ludus
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- [ ] `keyboard`
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* [ ] still working on how to represent this
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* [ ] hook this up to `web.ludus.dev`
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* [ ] do some integration testing
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- [ ] do synchronous programs still work?
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- [ ] animations?
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- [ ] read inputs?
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