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ecd16e3aef
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6ded94f7d0
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@ -260,7 +260,7 @@ To reiterate the punch list that *I would have needed for Computer Class 1*:
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- [ ] teach Rudus to speak our protocols (stdout and turtle graphics)
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- [ ] there should be a Rust function that takes Ludus source and returns valid Ludus status json
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- [ ] compile Rust to WASM
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- [ ] wire Rust-based WASM into JS
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- [ ] wire rust-based WASM into JS
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- [ ] FINALLY, test Rudus against Ludus test cases
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So this is the work of the week of June 16, maybe?
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@ -268,7 +268,5 @@ So this is the work of the week of June 16, maybe?
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Just trying to get a sense of what needs to happen for CC2:
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* [ ] Actor model (objects, Spacewar!)
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* [ ] Animation hooked into the web frontend (Spacewar!)
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* [ ] Text input (Spacewar!)
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- [ ] Makey makey for alternate input?
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* [ ] Saving and loading data into Ludus (perceptrons, dissociated press)
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* [ ] Finding corpuses for Dissociated Press
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33
src/main.rs
33
src/main.rs
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@ -75,23 +75,18 @@ pub fn run(src: &'static str) {
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pub fn main() {
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// env::set_var("RUST_BACKTRACE", "1");
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// let src = "
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// let x = {
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// match #{:a 1, :b 2, :c 3} with {
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// #{a} -> :one
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// #{a, b, :c 3} -> :two
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// #{a, b, c} -> :three
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// (1, 2, 3) -> :thing
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// (4, 5, (6, 7, a)) -> if or (true, false, false, true) then :thing_1 else :thing_2
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// ([:a, :b, :c, [:d, [:e, (:f, :g)]]]) -> if or (true, false, false, true) then :thing_1 else :thing_2
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// }
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// }
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// ";
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// run(src);
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let a: u16 = 14261;
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let b_high: u8 = (a >> 8) as u8;
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let b_low: u8 = a as u8;
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let c: u16 = ((b_high as u16) << 8) + b_low as u16;
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println!("{a} // {b_high}/{b_low} // {c}");
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let src = "
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let x = {
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match #{:a 1, :b 2, :c 3} with {
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#{a} -> :one
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#{a, b, :c 3} -> :two
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#{a, b, c} -> :three
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(1, 2, 3) -> :thing
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(4, 5, (6, 7, a)) -> if or (true, false, false, true) then :thing_1 else :thing_2
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([:a, :b, :c, [:d, [:e, (:f, :g)]]]) -> if or (true, false, false, true) then :thing_1 else :thing_2
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}
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}
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";
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run(src);
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}
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