Design actor abstractions #40

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opened 2025-06-28 21:56:56 +00:00 by scott · 1 comment
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What actor abstractions should Ludus have? In particular, I know we'll want the equivalent of an agent, but do we need GenServer? Task? Investigate Elixir's abstractions.

See also, see https://medium.com/qixxit-development/build-your-own-genserver-in-49-lines-of-code-1a9db07b6f13.

What actor abstractions should Ludus have? In particular, I know we'll want the equivalent of an `agent`, but do we need GenServer? Task? Investigate Elixir's abstractions. See also, see https://medium.com/qixxit-development/build-your-own-genserver-in-49-lines-of-code-1a9db07b6f13.
scott added the
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label 2025-07-02 16:30:03 +00:00
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I think we can probably leave GenServer to the side, and actually build ourselves up to a basic agent. It's unclear whether Elixir/Erlang's abstractions make much sense when we're being minimal/scheme ish to build stuff up from first principles/brutalist computational design.

I think we can probably leave GenServer to the side, and actually build ourselves up to a basic agent. It's unclear whether Elixir/Erlang's abstractions make much sense when we're being minimal/scheme ish to build stuff up from first principles/brutalist computational design.
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Reference: twc/rudus#40
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