Ludus should allow escape chars in strings #44
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Ludus should allow & honour escape characters in strings, in particular:
\n
,\t
, and\"
. Use Rust's strategy of using{{
and}}
for{
and}
, respectively.Part 1:
\t
,\n
,\r
,\"
,\\
all work properly.Belay that:
\"
and\\
aren't. Ugh.I managed to get
\\
working, I don't know why\"
doesn't. This is only in string literals in source code, though. Leaving this open, but I think we can live with this for now.