fix build details
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@ -10,6 +10,3 @@ wasm-bindgen = "0.2"
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[lib]
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crate-type = ["cdylib"]
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# suppress the lint warning for the #[wasm_bindgen] directive in lib.rs
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[lints.rust]
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unexpected_cfgs = { level = "warn", check-cfg = ['wasm_bindgen']}
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@ -2,3 +2,11 @@
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A dead-simple, no-bundling, web-servable Rust/WASM/JS template.
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"Hello, world" style.
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For use in the Rust Ludus backend.
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### Things to remember
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* Use `js_sys` and `web_sys` for general JS and Web bindings.
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* Ludus, however, speaks in JSON strings and requires a hand-written JS wrapper, which should make the whole JS interop thing much easier.
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- For that, we use `serde_json`.
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* The canonical reference for all this is https://rustwasm.github.io/wasm-bindgen/introduction.html.
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* Look into what thi.ng does with Zig in its WASM packages: https://github.com/thi-ng/umbrella/tree/develop/packages, especially https://github.com/thi-ng/umbrella/tree/develop/packages/wasm-api.
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- It's looking like `--target web` is the most appropriate to use in 2024, since they use ES modules and not CommonJS, which is what everything else uses (and necessitates the build step). See https://rustwasm.github.io/wasm-pack/book/commands/build.html.
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