moar thoughts
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thoughts.md
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thoughts.md
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@ -72,3 +72,21 @@ Because the pattern match will actually have to be a little Chumsky parser guy (
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### On performance
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### On performance
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The Rust tree-walk interpreter is something like two orders of magnitude faster than the Janet interpreter.
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The Rust tree-walk interpreter is something like two orders of magnitude faster than the Janet interpreter.
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So in that sense, I think it's a worthwhile middle ground to effectively publish this first, easier-to-develop approach, and then to work on a bytecode VM later.
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So in that sense, I think it's a worthwhile middle ground to effectively publish this first, easier-to-develop approach, and then to work on a bytecode VM later.
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It's worth noting that my approach to this first tree-walk interpreter still leaves a lot on the table for optimization: the `Value` enum is 64 _bytes_.
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This is because `imbl::Vector`s are 64 bytes.
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I'm trying to ensure opportunistic mutation throughout, but I have found it hard with dicts.
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This sort of thing.
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Finally, it's clear that some perf testing will be necessary to determine the final arrangement of things.
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Will `box`ing things to get heap pointers help?
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Or will the extra indirection cost more speed than even if we squeeze `Value`'s size down to 8 bytes?
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Will `box`ing lists, etc., mung up how `imbl` does refcounting and opportunistic mutation?
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There are things like `tinyvec` which does some of the dark magic around allocating that might make using tuples easier to manage?
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### On parsing in Ludus
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I've been thinking about Ludus's built-in parsing capabilities.
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Using the interpolition-style string pattern matching parsing for ELIZA makes a lot of sense, but we need something more robust for, say, a Lisp.
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Looking at this, I think that Janet's builtin PEG parsing might be a much more interesting solution than just about anything else.
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I'm pretty sure I can make a slow, but user-friendly-enough version of that that works in Ludus.
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(Famous last words.)
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