ludus/prelude.md
2024-11-01 16:23:32 -04:00

44 KiB

Ludus prelude documentation

These functions are available in every Ludus script. The documentation for any function can be found within Ludus by passing the function to doc!, e.g., running doc! (add) will send the documentation for add to the console.

For more information on the syntax & semantics of the Ludus language, see language.md.

The prelude itself is just a Ludus file, which you can see at prelude.ld.

A few notes

Naming conventions. Functions whose name ends with a question mark, e.g., eq?, return booleans. Functions whose name ends with an exclamation point, e.g., make!, change state in some way. In other words, they do things rather than calculating values. Functions whose name includes a slash either convert from one value to another, e.g. deg/rad, or they are variations on a function, e.g. div/0 as a variation on div.

How entries are formatted. Each entry has a brief (sometimes too brief!) description of what it does. It is followed by the patterns for each of its function clauses. This should be enough to indicate order of arguments, types, and so on.

Patterns often, but do not always, indicate types. Typed patterns are written as foo as :bar, where the type is indicated by the keyword. Possible ludus types are: :nil, :boolean, :number, :keyword (atomic values); :string (strings are their own beast); :tuple and :list (ordered collections), :sets, and :dictionaries (the other collection types); :pkg (packages, which are quasi-collections); :fn (functions); and :boxes.

Conventional types. Ludus has two types based on conventions.

  • Result tuples. Results are a way of modeling the result of a calculation that might fail. The two possible values are (:ok, value) and (:err, msg). msg is usually a string describing what went wrong. To work with result tuples, see unwrap! and unwrap_or. That said, usually you work with these using pattern matching.

  • Vectors. Vectors are 2-element tuples of x and y coordinates. The origin is (0, 0). Many math functions take vectors as well as numbers, e.g., add and mult. You will see vectors indicated in patterns by an (x, y) tuple. You can see what this looks like in the last clause of add: ((x1, y1), (x2, y2)).

Functions by topic

Boolean

and    bool    bool?    false?    not    or    true?

Boxes and state

box?    store!    unbox    update!

Dicts

any?    assoc    assoc?    coll?    count    dict    dict?    diff    dissoc    empty?    get    keys    random    update    values

Environment and i/o

doc!    print!    report!    state

Errors

assert!

Lists

any?    append    at    butlast    coll?    concat    count    each!    empty?    filter    first    fold    join    keep    last    list    list?    map    ordered?    random    range    rest    second    sentence    slice

Math

abs    add    angle    atan/2    between?    ceil    cos    dec    deg/rad    deg/turn    dist    div    div/0    div/safe    even?    floor    gt?    gte?    heading/vector    inc    inv    inv/0    inv/safe    lt?    lte?    max    min    mod    mod/0    mod/safe    mult    neg    neg?    odd?    pi    pos?    rad/deg    rad/turn    random    random_int    range    round    sin    sqrt    sqrt/safe    square    sub    sum_of_squares    tan    tau    turn/deg    turn/rad    zero?

Results

err    err?    ok    ok?    unwrap!    unwrap_or

Sets

any?    append    coll?    concat    contains?    count    empty?    omit    random    set    set?

Strings

any?    chars    chars/safe    concat    count    downcase    empty?    join    sentence    show    slice    split    string    string?    strip    trim    upcase    words

Tuples

any?    at    coll?    count    empty?    first    last    ordered?    rest    second    tuple?

Turtle graphics

back!    background!    bk!    clear!    colors    fd!    forward!    goto!    heading    heading/vector    hideturtle!    home!    left!    loadstate!    lt!    pc!    pd!    pencolor    pencolor!    pendown!    pendown?    penup!    penwidth    penwidth!    position    pu!    pw!    render_turtle!    reset_turtle!    right!    rt!    setheading!    showturtle!    turtle_state

Types and values

assoc?    bool?    box?    coll?    dict?    eq?    fn?    keyword?    list?    neq?    nil?    number?    ordered?    set?    show    some    some?    string?    tuple?    type

All functions, alphabetically

abs    add    and    angle    any?    append    assert!    assoc    assoc?    at    atan/2    back!    background!    between?    bg!    bk!    bool    bool?    box?    butlast    ceil    chars    clear!    coll?    colors    concat    contains?    cos    count    dec    deg/rad    deg/turn    dict    dict?    diff    dissoc    dist    div    div/0    div/safe    doc!    downcase    each!    empty?    eq?    err    err?    even?    false?    fd!    filter    first    floor    fn?    fold    forward!    get    goto!    gt?    gte?    heading    heading/vector    hideturtle!    home!    inc    inv    inv/0    inv/safe    join    keep    keys    keyword?    last    left!    list    list?    loadstate!    lt!    lt?    lte?    map    max    min    mod    mod/0    mod/safe    mult    neg    neg?    neq?    nil?    not    odd?    ok    ok?    omit    or    ordered?    pc!    pd!    pencolor    pencolor!    pendown!    pendown?    penup!    penwidth    penwidth!    pi    pos?    position    print!    pu!    pw!    rad/deg    rad/turn    random    random_int    range    report!    rest    right!    round    rt!    second    sentence    set    set?    setheading!    show    showturtle!    sin    slice    some    some?    split    sqrt    sqrt/safe    square    state    store!    string    string?    strip    sub    sum_of_squares    tan    tau    to_number    trim    tuple?    turn/deg    turn/rad    turtle_commands    turtle_init    turtle_state    type    unbox    unwrap!    unwrap_or    upcase    update    update!    values    words    ws?    zero?

Function documentation

abs

Returns the absolute value of a number.

(0)
(n as :number)

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add

Adds numbers or vectors.

()
(x as :number)
(x as :number, y as :number)
(x, y, ...zs)
((x1, y1), (x2, y2))

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and

Returns true if all values passed in are truthy. Note that this does not short-circuit: all arguments are evaulated before they are passed in.

()
(x)
(x, y)
(x, y, ...zs)

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angle

Calculates the angle between two vectors.

(v1, v2)

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any?

Returns true if something is not empty, otherwise returns false (including for things that can't be logically full, like numbers).

([...])
(#{...})
(s as :set)
((...))
(s as :string)
(_)

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append

Adds an element to a list or set.

()
(xs as :list)
(xs as :list, x)
(xs as :set)
(xs as :set, x)

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assert!

Asserts a condition: returns the value if the value is truthy, panics if the value is falsy. Takes an optional message.

(value)
(msg, value)

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assoc

Takes a dict, key, and value, and returns a new dict with the key set to value.

()
(d as :dict)
(d as :dict, k as :keyword, val)
(d as :dict, (k as :keyword, val))

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assoc?

Returns true if a value is an associative collection: a dict or a pkg.

(d as :dict)
(p as :pkg)
(_)

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at

Returns the element at index n of a list or tuple, or the byte at index n of a string. Zero-indexed: the first element is at index 0. Returns nil if nothing is found in a list or tuple; returns an empty string if nothing is found in a string.

(xs as :list, n as :number)
(xs as :tuple, n as :number)
(str as :string, n as :number)
(_)

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atan/2

Returns an angle from a slope. Takes an optional keyword argument to specify units. Takes either two numbers or a vector tuple.

(x as :number, y as :number)
(x, y, :turns)
(x, y, :radians)
(x, y, :degrees)
((x, y))
((x, y), units as :keyword)

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back!

Moves the turtle backward by a number of steps. Alias: bk!

(steps as :number)

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background!

Sets the background color behind the turtle and path. Alias: bg!

(color as :keyword)
(gray as :number)
((r as :number, g as :number, b as :number))
((r as :number, g as :number, b as :number, a as :number))

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between?

Returns true if a number is in the range [lower, higher): greater than or equal to the lower number, less than the higher.

(lower as :number, higher as :number, x as :number)

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bg!

Sets the background color behind the turtle and path. Alias: bg!

(color as :keyword)
(gray as :number)
((r as :number, g as :number, b as :number))
((r as :number, g as :number, b as :number, a as :number))

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bk!

Moves the turtle backward by a number of steps. Alias: bk!

(steps as :number)

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bool

Returns false if a value is nil or false, otherwise returns true.

(nil)
(false)
(_)

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bool?

Returns true if a value is of type :boolean.

(false)
(true)
(_)

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box?

Returns true if a value is a box.

(b as :box)
(_)

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butlast

Returns a list, omitting the last element.

(xs as :list)

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ceil

Truncates a number towards positive infinity. With negative numbers, it returns the integer part. With positive numbers, returns the next more-positive integer.

(n as :number)

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chars

Takes a string and returns its characters as a list. Works only for strings with only ascii characters. Panics on any non-ascii characters.

(str as :string)

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clear!

Clears the canvas and sends the turtle home.

()

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coll?

Returns true if a value is a collection: dict, list, tuple, or set.

(coll as :dict)
(coll as :list)
(coll as :tuple)
(coll as :set)
(_)

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colors

No documentation available.


concat

Combines two lists, strings, or sets.

(x as :string, y as :string)
(xs as :list, ys as :list)
(xs as :set, ys as :set)
(xs, ys, ...zs)

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contains?

Returns true if a set or list contains a value.

(value, s as :set)
(value, l as :list)

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cos

Returns the cosine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in.

(a as :number)
(a as :number, :turns)
(a as :number, :degrees)
(a as :number, :radians)

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count

Returns the number of elements in a collection (including string).

(xs as :list)
(xs as :tuple)
(xs as :dict)
(xs as :string)
(xs as :set)

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dec

Decrements a number.

(x as :number)

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deg/rad

Converts an angle in degrees to an angle in radians.

(a as :number)

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deg/turn

Converts an angle in degrees to an angle in turns.

(a as :number)

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dict

Takes a list or tuple of (key, value) tuples and returns it as a dict. Returns dicts unharmed.

(d as :dict)
(l as :list)
(t as :tuple)

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dict?

Returns true if a value is a dict.

(d as :dict)
(_)

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diff

Takes two dicts and returns a dict describing their differences. Does this shallowly, offering diffs only for keys in the original dict.

(d1 as :dict, d2 as :dict)

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dissoc

Takes a dict and a key, and returns a new dict with the key and associated value omitted.

(d as :dict)
(d as :dict, k as :keyword)

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dist

Returns the distance from the origin to a point described by x and y, or by the vector (x, y).

(x as :number, y as :number)
((x, y))

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div

Divides numbers. Panics on division by zero.

(x as :number)
(_, 0)
(x as :number, y as :number)
(x, y, ...zs)

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div/0

Divides numbers. Returns 0 on division by zero.

(x as :number)
(_, 0)
(x as :number, y as :number)
(x, y, ...zs)

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div/safe

Divides a number. Returns a result tuple.

(x as :number)
(_, 0)
(x, y)
(x, y, ...zs)

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doc!

Prints the documentation of a function to the console.

(f as :fn)
(_)

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downcase

Takes a string and returns it in all lowercase. Works only for ascii characters.

(str as :string)

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each!

Takes a list and applies a function, presumably with side effects, to each element in the list. Returns nil.

(f! as :fn, [])
(f! as :fn, [x])
(f! as :fn, [x, ...xs])

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empty?

Returns true if something is empty. Otherwise returns false (including for things that can't logically be empty, like numbers).

([])
(#{})
(s as :set)
(())
("")
(_)

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eq?

Returns true if all arguments have the same value.

(x)
(x, y)
(x, y, ...zs)

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err

Takes a value and wraps it in an :err result tuple, presumably as an error message.

(msg)

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err?

Takes a value and returns true if it is an :err result tuple.

((:err, _))
(_)

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even?

Returns true if a value is an even number, otherwise returns false.

(x as :number)
(_)

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false?

Returns true if a value is false, otherwise returns false. Useful to distinguish between false and nil.

(false)
(_)

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fd!

Moves the turtle forward by a number of steps. Alias: fd!

(steps as :number)

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filter

Takes a list and a predicate function, and returns a new list with only the items that produce truthy values when the function is called on them. E.g., filter ([1, 2, 3, 4], odd?) &=> [1, 3].

(p? as :fn, xs)

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first

Returns the first element of a list or tuple.

(xs)

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floor

Truncates a number towards negative infinity. With positive numbers, it returns the integer part. With negative numbers, returns the next more-negative integer.

(n as :number)

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fn?

Returns true if an argument is a function.

(f as :fn)
(_)

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fold

Folds a list.

(f as :fn, [])
(f as :fn, xs as :list)
(f as :fn, [], root)
(f as :fn, xs as :list, root)

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forward!

Moves the turtle forward by a number of steps. Alias: fd!

(steps as :number)

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get

Takes a key, dict, and optional default value; returns the value at key. If the value is not found, returns nil or the default value.

(k as :keyword)
(k as :keyword, d as :dict)
(k as :keyword, d as :dict, default)

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goto!

Sends the turtle to (x, y) coordinates. If the pen is down, the turtle will draw a path to its new location.

(x as :number, y as :number)
((x, y))

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gt?

Returns true if numbers are in decreasing order.

(x as :number)
(x as :number, y as :number)
(x, y, ...zs)

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gte?

Returns true if numbers are in decreasing or flat order.

(x as :number)
(x as :number, y as :number)
(x, y, ...zs)

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heading

Returns the turtle's current heading.

()

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heading/vector

Takes a turtle heading, and returns a unit vector of that heading.

(heading)

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hideturtle!

If the turtle is visible, hides it. If the turtle is already hidden, does nothing.

()

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home!

Sends the turtle home: to the centre of the screen, pointing up. If the pen is down, the turtle will draw a path to home.

()

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inc

Increments a number.

(x as :number)

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inv

Returns the inverse of a number: 1/n or div (1, n). Panics on division by zero.

(x as :number)

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inv/0

Returns the inverse of a number: 1/n or div/0 (1, n). Returns 0 on division by zero.

(x as :number)

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inv/safe

Returns the inverse of a number: 1/n or div/safe (1, n). Returns a result tuple.

(x as :number)

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join

Takes a list of strings, and joins them into a single string, interposing an optional separator.

([])
([str as :string])
(strs as :list)
([], separator as :string)
([str as :string], separator as :string)
([str, ...strs], separator as :string)

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keep

Takes a list and returns a new list with any nil values omitted.

(xs)

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keys

Takes a dict and returns a list of keys in that dict.

(d as :dict)

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keyword?

Returns true if a value is a keyword, otherwise returns false.

(kw as :keyword)
(_)

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last

Returns the last element of a list or tuple.

(xs)

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left!

Rotates the turtle left, measured in turns. Alias: lt!

(turns as :number)

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list

Takes a value and returns it as a list. For values, it simply wraps them in a list. For collections, conversions are as follows. A tuple->list conversion preservers order and length. Unordered collections do not preserve order: sets and dicts don't have predictable or stable ordering in output. Dicts return lists of (key, value) tuples.

(x)

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list?

Returns true if the value is a list.

(l as :list)
(_)

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loadstate!

Sets the turtle state to a previously saved state.

(state)

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lt!

Rotates the turtle left, measured in turns. Alias: lt!

(turns as :number)

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lt?

Returns true if numbers are in increasing order.

(x as :number)
(x as :number, y as :number)
(x, y, ...zs)

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lte?

Returns true if numbers are in increasing or flat order.

(x as :number)
(x as :number, y as :number)
(x, y, ...zs)

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map

Maps a function over a list: returns a new list with elements that are the result of applying the function to each element in the original list. E.g., map ([1, 2, 3], inc) &=> [2, 3, 4].

(f as :fn, xs)
(kw as :keyword, xs)

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max

Returns the number in its arguments that is closest to positive infinity.

(x as :number)
(x as :number, y as :number)
(x, y, ...zs)

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min

Returns the number in its arguments that is closest to negative infinity.

(x as :number)
(x as :number, y as :number)
(x, y, ...zs)

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mod

Returns the modulus of x and y. Truncates towards negative infinity. Panics if y is 0.

(x as :number, 0)
(x as :number, y as :number)

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mod/0

Returns the modulus of x and y. Truncates towards negative infinity. Returns 0 if y is 0.

(x as :number, 0)
(x as :number, y as :number)

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mod/safe

Returns the modulus of x and y in a result tuple, or an error if y is 0. Truncates towards negative infinity.

(x as :number, 0)
(x as :number, y as :number)

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mult

Multiplies numbers or vectors.

()
(x as :number)
(x as :number, y as :number)
(x, y, ...zs)
(scalar as :number, (x, y))
((x, y), scalar as :number)

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neg

Multiplies a number by -1, negating it.

(n as :number)

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neg?

Returns true if a value is a negative number, otherwise returns false.

(x as :number)
(_)

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neq?

Returns true if none of the arguments have the same value.

(x)
(x, y)
(x, y, ...zs)

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nil?

Returns true if a value is nil.

(nil)
(_)

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not

Returns false if a value is truthy, true if a value is falsy.

(nil)
(false)
(_)

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odd?

Returns true if a value is an odd number, otherwise returns false.

(x as :number)
(_)

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ok

Takes a value and wraps it in an :ok result tuple.

(value)

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ok?

Takes a value and returns true if it is an :ok result tuple.

((:ok, _))
(_)

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omit

Returns a new set with the value omitted.

(value, s as :set)

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or

Returns true if any value passed in is truthy. Note that this does not short-circuit: all arguments are evaluated before they are passed in.

()
(x)
(x, y)
(x, y, ...zs)

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ordered?

Returns true if a value is an indexed collection: list or tuple.

(coll as :list)
(coll as :tuple)
(coll as :string)
(_)

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pc!

Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc!

(color as :keyword)
(gray as :number)
((r as :number, g as :number, b as :number))
((r as :number, g as :number, b as :number, a as :number))

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pd!

Lowers the turtle's pen, causing it to draw. Alias: pd!

()

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pencolor

Returns the turtle's pen color as an (r, g, b, a) tuple or keyword.

()

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pencolor!

Changes the turtle's pen color. Takes a single grayscale value, an rgb tuple, or an rgba tuple. Alias: pc!

(color as :keyword)
(gray as :number)
((r as :number, g as :number, b as :number))
((r as :number, g as :number, b as :number, a as :number))

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pendown!

Lowers the turtle's pen, causing it to draw. Alias: pd!

()

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pendown?

Returns the turtle's pen state: true if the pen is down.

()

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penup!

Lifts the turtle's pen, stopping it from drawing. Alias: pu!

()

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penwidth

Returns the turtle's pen width in pixels.

()

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penwidth!

Sets the width of the turtle's pen, measured in pixels. Alias: pw!

(width as :number)

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pi

No documentation available.


pos?

Returns true if a value is a positive number, otherwise returns false.

(x as :number)
(_)

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position

Returns the turtle's current position.

()

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print!

Sends a text representation of Ludus values to the console.

(...args)

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pu!

Lifts the turtle's pen, stopping it from drawing. Alias: pu!

()

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pw!

Sets the width of the turtle's pen, measured in pixels. Alias: pw!

(width as :number)

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rad/deg

Converts an angle in radians to an angle in degrees.

(a as :number)

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rad/turn

Converts an angle in radians to an angle in turns.

(a as :number)

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random

Returns a random something. With zero arguments, returns a random number between 0 (inclusive) and 1 (exclusive). With one argument, returns a random number between 0 and n. With two arguments, returns a random number between m and n. Alternately, given a collection (tuple, list, dict, set), it returns a random member of that collection.

()
(n as :number)
(m as :number, n as :number)
(l as :list)
(t as :tuple)
(d as :dict)
(s as :set)

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random_int

Returns a random integer. With one argument, returns a random integer between 0 and that number. With two arguments, returns a random integer between them.

(n as :number)
(m as :number, n as :number)

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range

Returns the set of integers between start (inclusive) and end (exclusive) as a list: [start, end). With one argument, starts at 0. If end is less than start, returns an empty list.

(end as :number)
(start as :number, end as :number)

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report!

Prints a value, then returns it.

(x)
(msg as :string, x)

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rest

Returns all but the first element of a list or tuple, as a list.

([])
(())
(xs as :list)
(xs as :tuple)
(xs as :string)

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right!

Rotates the turtle right, measured in turns. Alias: rt!

(turns as :number)

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round

Rounds a number to the nearest integer.

(n as :number)

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rt!

Rotates the turtle right, measured in turns. Alias: rt!

(turns as :number)

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second

Returns the second element of a list or tuple.

(xs)

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sentence

Takes a list of words and turns it into a sentence.

(strs as :list)

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set

Takes an ordered collection--list or tuple--and turns it into a set. Returns sets unharmed.

(xs as :list)
(xs as :tuple)
(xs as :set)

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set?

Returns true if a value is a set.

(xs as :set)
(_)

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setheading!

Sets the turtle's heading. The angle is specified in turns, with 0 pointing up. Increasing values rotate the turtle counter-clockwise.

(heading as :number)

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show

Returns a text representation of a Ludus value as a string.

(x)

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showturtle!

If the turtle is hidden, shows the turtle. If the turtle is already visible, does nothing.

()

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sin

Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in.

(a as :number)
(a as :number, :turns)
(a as :number, :degrees)
(a as :number, :radians)

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slice

Returns a slice of a list or a string, representing a sub-list or sub-string.

(xs as :list, end as :number)
(xs as :list, start as :number, end as :number)
(str as :string, end as :number)
(str as :string, start as :number, end as :number)

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some

Takes a possibly nil value and a default value. Returns the value if it's not nil, returns the default if it's nil.

(nil, default)
(value, _)

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some?

Returns true if a value is not nil.

(nil)
(_)

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split

Takes a string, and turns it into a list of strings, breaking on the separator.

(str as :string, break as :string)

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sqrt

Returns the square root of a number. Panics if the number is negative.

(x as :number)

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sqrt/safe

Returns a result containing the square root of a number, or an error if the number is negative.

(x as :number)

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square

Squares a number.

(x as :number)

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state

No documentation available.


store!

Stores a value in a box, replacing the value that was previously there. Returns the value.

(b as :box, value)

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string

Converts a value to a string by using show. If it is a string, returns it unharmed. Use this to build up strings of different kinds of values.

(x as :string)
(x)
(x, ...xs)

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string?

Returns true if a value is a string.

(x as :string)
(_)

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strip

Removes punctuation from a string, removing all instances of ,.;:?!

("{x},{y}")
("{x}.{y}")
("{x};{y}")
("{x}:{y}")
("{x}?{y}")
("{x}!{y}")
(x)

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sub

Subtracts numbers or vectors.

()
(x as :number)
(x as :number, y as :number)
(x, y, ...zs)
((x1, y1), (x2, y2))

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sum_of_squares

Returns the sum of squares of numbers.

()
(x as :number)
(x as :number, y as :number)
(x, y, ...zs)

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tan

Returns the sine of an angle. Default angle measure is turns. An optional keyword argument specifies the units of the angle passed in.

(a as :number)
(a as :number, :turns)
(a as :number, :degrees)
(a as :number, :radians)

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tau

No documentation available.


to_number

Takes a string that presumably contains a representation of a number, and tries to give you back the number represented. Returns a result tuple.

(num as :string)

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trim

Trims whitespace from a string. Takes an optional argument, :left or :right, to trim only on the left or right.

(str as :string)
(str as :string, :left)
(str as :string, :right)

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tuple?

Returns true if a value is a tuple.

(tuple as :tuple)
(_)

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turn/deg

Converts an angle in turns to an angle in degrees.

(a as :number)

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turn/rad

Converts an angle in turns to an angle in radians.

(a as :number)

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turtle_commands

No documentation available.


turtle_init

No documentation available.


turtle_state

No documentation available.


type

Returns a keyword representing the type of the value passed in.

(x)

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unbox

Returns the value that is stored in a box.

(b as :box)

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unwrap!

Takes a result tuple. If it's :ok, then returns the value. If it's not :ok, then it panics. If it's not a result tuple, it also panics.

((:ok, value))
((:err, msg))
(_)

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unwrap_or

Takes a value that is a result tuple and a default value. If it's :ok, then it returns the value. If it's :err, returns the default value.

((:ok, value), _)
((:err, _), default)

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upcase

Takes a string and returns it in all uppercase. Works only for ascii characters.

(str as :string)

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update

Takes a dict, key, and function, and returns a new dict with the key set to the result of applying the function to original value held at the key.

(d as :dict)
(d as :dict, k as :keyword, updater as :fn)

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update!

Updates a box by applying a function to its value. Returns the new value.

(b as :box, f as :fn)

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values

Takes a dict and returns a list of values in that dict.

(d as :dict)

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words

Takes a string and returns a list of the words in the string. Strips all whitespace.

(str as :string)

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ws?

Tells if a string is a whitespace character.

(" ")
("\n")
("\t")
(_)

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zero?

Returns true if a number is 0.

(0)
(_)

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