playtime/lesson.md
Scott Richmond c3ba915e13 asl;dfjk
2024-01-22 19:07:26 -05:00

1.4 KiB

A Ludus lesson

Structured examples

A sequence of lessons

This follows, reasonably closely, the path set out by Clayson, Visual Modeling with Logo (MIT Press, 1988). You can download it for free from Clayson's academia.edu page. (Academia.edu is utter garbage. Don't sign up for an account if you don't already have one.)

The exceptions are the two random lessons, which are inspired by Dan Shiffman's The Nature of Code.

  1. The very, very basics.
  2. Baby's first drawing.
  3. Let's make an annoying box.
  4. Let's make a less annoying box.
  5. Teaching Ludus how to make a box.
  6. Boxes of various sizes.
  7. Demonstrating design
  8. A random lesson.
  9. A random walk.
  10. Flipping coins.
  11. Ngons: Parameterize all the things!
  12. Spingons, or spin_gons: recursion and conditions.
  13. c_ngon: centred gons.